Custom Hand DL's for each tunic#6096
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Jameriquiah wants to merge 12 commits intoHarbourMasters:developfrom
Open
Custom Hand DL's for each tunic#6096Jameriquiah wants to merge 12 commits intoHarbourMasters:developfrom
Jameriquiah wants to merge 12 commits intoHarbourMasters:developfrom
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forgot to add all the fps related vanilla dls, incase modders dont want to use the custom equips fps hand dls, plus the arm other hand and arm when u draw and arrow and stuff :3
serprex
reviewed
Jan 5, 2026
Co-authored-by: Philip Dubé <serprex@users.noreply.github.com>
serprex
reviewed
Jan 5, 2026
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forgot remap path in bgs and gk patches, didnt know they were handled seperately |
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lets modders make custom hands that are unique to each tunic, so custom skeletons for each tunic dont have to share the same hands. this could honestly be extended to allowing all equipment be customizable for each tunic, but that could honestly just be bloat so i didnt bother (i did add boots tho since im working on a mod that could benefit from it)
the way it works works is the same as replacing hands normally, u just export the hands in the custom skeleton object folders, so
object_link_child_goronobject_link_child_zoraobject_link_boy_goronandobject_link_boy_zorawith the same names as the vanilla dls so nothing changes there except the folder they go in. if no dls are detected in those folders it just loads the normal ones inobject_link_childandobject_link_boylike normal. this also works with #6062 custom equips to allow custom fps hands per tunic as well, inobject_custom_equipmodders would exportgCustomChildGoronFPSHandDLgCustomChildZoraFPSHandDLgCustomAdultGoronFPSHandDLandgCustomAdultZoraFPSHandDLBuild Artifacts