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coco875
requested changes
Jul 20, 2025
src/code_80057C60.c
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| case 3: /* switch 1 */ | ||
| if ((D_8018D114 == 0) || (D_8018D114 == 1)) { | ||
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| if (*huhthedeuce == 1) { |
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maybe just replay the animation of lakitu for each lap to have an animation even if it's incorect
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Right now, nothing should happen between the extra laps which is kinda okay. This could be done. I'm not really sure what's best though.
Like do we really want lakitu to say "2nd" lap when it's wrong? Or "Final lap?" when it's wrong?
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the best is just lakitu who say next lap. But do how you want
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Perhaps a 'next lap' function could be made. And it gets used if a next lap lakitu texture exists?
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As is, I'm not really interested in merging this PR until
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This PR needs testing and likely has a couple issues.
The array for choosing the Lap 3/3 texture overflows and displays garbage
These arrays need to become dynamic to set any lap amount and have like time trials works
func_800088D8 this also overflows:
temp_a3 = &CM_GetProps()->AIDistance[lapNum * 8];
save.c would also need changes