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* Calculations moved to FixedUpdate. * The reflection was very slow. Now we cache RF tank data, and also cache the fields and types permanently. Hopefully this will prove much faster. * Just because an engine is pressure-fed doesn't mean it's not subject to ullage. It is. That has been fixed.
Let's actually set vesselTanks, shall we? Also make sure it's not null before we containskey it.
* In RF, an engine pack is responsible for configuring engines, so EI shouldn't touch things then, so change NEEDS[!RO] to NEEDS[!RF] * Removed the pressurization file; RF now does ship with pressurized tanks (all RCS tanks) and things other than engine configs packs *really* shouldn't be changing engine ignitor configs in RF-land.
Only run ullage sim if we have to. Also fix up logic when dealing with ignitor resources.
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Plugin-side:
CFG-side:
Updated version to 3.5, updated csproj to not copy referenced dlls. (Please fix back your reference paths, sorry about that).