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Attenuate - Add forceSoundAttenuation to vehicle config
#1402
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Attenuate - Add forceSoundAttenuation to vehicle config
#1402
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@Timi007 Hi. Sorry for the bother but i'd like to ask you regarding some acre attenuation stuff. you're checking the vanilla disableSoundAttenuation and based of this, apply the attenuation effect or not. Do you by chance remember why you added this check? |
I didn't add this check. It was already there in the original code. All I did is move the code into its own function and refactor it a bit. So, I don't know either why this check is there. ¯_(ツ)_/¯ |
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"ignore disable", maybe a better name would be something like Documentation would be nice for this too. |
ignore_disableSoundAttenuation to vehicle configforceSoundAttenuation to vehicle config
This provides an option to ignore the "disableSoundAttenuation" check per vehicle.
disableSoundAttenuation = 1is inherited fromCargoTurret. This causes all FFV Seats to ignore any configured sound attenuations.forceSoundAttenuationhas been added as a shortcut, to avoid having to edit each individual turret manually.