A very work in progress game.
I will change this readme to something more sophisticated once the project is not in a "everything is a work-in-progress prove-of-concept" state
- map renderring & loading
- basic loading & renderring
- multilayer maps (maps with multiple tiles on top of each other)
- layerring the map
- loading enemys & special "tiles"
- enemys, enemy ai, enemy pathfinding
- UI
- Combat
- Menus
- Campain / Lore?
- Techtrees & upgrades
Linux: run while inside the projects root directory:
./Build.sh arguments
- [-c|--clean] Make a clean build (Remove all old build files & binarys)
- [-p|--auto-package] Package the compiled code using package.sh into a .tar.gz with only the importand files
- [-d|--no-install-deps] (Not Recomended!) Don't install dependencies automatically
- [--cleanup] Cleanup build files
Currently, compiling & running the game has only been tested on x86_64 Arch Linux
Please note: there is no official MacOS compatability. You can try to compile it for MacOS, but be warned it might not work.