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Sentinel

A very work in progress game.

I will change this readme to something more sophisticated once the project is not in a "everything is a work-in-progress prove-of-concept" state

TODO

  • map renderring & loading
    • basic loading & renderring
    • multilayer maps (maps with multiple tiles on top of each other)
    • layerring the map
    • loading enemys & special "tiles"
  • enemys, enemy ai, enemy pathfinding
  • UI
  • Combat
  • Menus
  • Campain / Lore?
  • Techtrees & upgrades

Compiling

Linux: run while inside the projects root directory:

./
Build.sh arguments
  • [-c|--clean] Make a clean build (Remove all old build files & binarys)
  • [-p|--auto-package] Package the compiled code using package.sh into a .tar.gz with only the importand files
  • [-d|--no-install-deps] (Not Recomended!) Don't install dependencies automatically
  • [--cleanup] Cleanup build files

Currently, compiling & running the game has only been tested on x86_64 Arch Linux

Please note: there is no official MacOS compatability. You can try to compile it for MacOS, but be warned it might not work.

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