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Update dependency com.palmergames.bukkit.towny:towny to v0.101.1.7#3157

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renovate/towny
Mar 31, 2025
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Update dependency com.palmergames.bukkit.towny:towny to v0.101.1.7#3157
renovate[bot] merged 1 commit intomainfrom
renovate/towny

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@renovate renovate bot commented Mar 31, 2025

This PR contains the following updates:

Package Change Age Adoption Passing Confidence
com.palmergames.bukkit.towny:towny 0.101.1.6 -> 0.101.1.7 age adoption passing confidence

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Release Notes

TownyAdvanced/Towny (com.palmergames.bukkit.towny:towny)

v0.101.1.7: for MC 1.19.* & 1.20.* & 1.21.*

Compare Source

  • Don't log for cancelled pre claim events, courtesy of Warrior with PR #​7793.
    • Closes #​7792.
    • Fix the per_outpost_cost causing very large amount of upkeep on servers with town_plotbased_upkeep set to true.
      • per_outpost_cost is now added to the upkeep after the upkeep has had all of its multipliers take effect.
    • Fix the does_adding_colour_codes_require_permission_node config setting not working properly.
    • Fix border titles not parsing their colour codes.

Cumulative changes since 0.101.1.0
0.101.1.6
  • Fix which type of cauldron is tested for in CauldronLevelChangeEvents, allowing for the creation of brewery plots.
  • Add 1.21 potion types as detrimental, courtesy of Warrior with PR #​7778.
  • Automatic Config Edit: ",WIND_CHARGED,WEAVING,INFESTED,OOZING" will be added to the protection.potion_types in the config.yml.
  • Fix TownRuinUtil trying to pay town bank balances to their nation when economy is not enabled.
  • Fix neutrality costs not being applied to towns who have an upkeep cost of 0.
  • Add SHORT_GRASS to the list of plants, fixing an issue with safe teleports.
  • Add CARPETS to the item lists, fixing an issue with safe teleports.
  • Fix safe teleport system not looking downwards and sending players up 20 blocks higher than it should.
0.101.1.5
  • Fix edge-case scenario where towns that have grown via purchased townblocks are prevented from merging with another town.
  • Fix conquered towns not losing their conquered status when their nation is removed.
  • Fix Towns reporting an incorrect Town level number.
  • Fix rare instance of a plugin breaking the PlayerFishEvent.
0.101.1.4
  • Fix config comments for plugin.interfacing.web_map.url.
  • Fix for resident rename weirdness, courtesy of Warrior with PR #​7765.
  • Fixes an issue where a renamed resident cannot access their trusted plots.
  • Add a new resident district mode and aligned tab completion for /plot district with help and codebase, courtesy of SulkyWhale with PR #​7761.
  • New Command: /res toggle district
    • When working with districts, toggling this Mode on will make all plots you walk into a part of the last district you set.
  • New Permission Node: towny.command.resident.toggle.district
    • Required to use /res toggle district command.
  • Bump net.kyori:adventure-text-serializer-plain from 4.18.0 to 4.19.0.
  • Bump net.kyori:adventure-text-minimessage from 4.18.0 to 4.19.0.
  • Allow admins to bypass the outpost limit meant to stop spawning when a town is over their outpost limit.
  • Fix outpost limit of zero being able to be bypassed via command.
  • Fix adjacent district plot error message.
  • Add the ability to make town and nation ranks require a town or nation level.
    • The towns.ranks and nations.ranks sections support requiring their town or nation to have a minimum town_level or nation_level.
    • This means that you can lock ranks behind a town or nation's population. By adding a permission node to a rank you will set this requirement:
      • towny.town_level_requirement.4
    • Adding this to a town rank will require the Town to have a town_level of 4 or more to be able to assign that rank to their residents.
    • If the town lost population the residents with a rank beyond their town's town_level will have that rank removed from them.
    • When their town regains enough population, that rank will automatically be re-assigned to the resident.
    • When a town rank does not contain this node it will have no town_level requirement.
    • Likewise, nation ranks support an optional nation_level requirement, Ex:
      • towny.nation_level_requirement.4
    • When added to a nation rank this rank will only be granted when a nation is of level 4 or greater.
    • When a nation rank does not include this node it will not require any nation_level.
    • Closes #​7681 & #​7541.
  • Fix Town#getLevelNumber returning funny numbers on Towns. Make the code more understandable.
0.101.1.3
  • Enforce the max_nation_conquered_tax on nations who might have set a value that wouldn't be able to be set any longer.
  • Fix loophole that allowed a District to become separated from other townblocks in the District.
  • Fix players in Spectator Mode triggering the the outlaw-entered-town feature.
  • Add the ability to make conquered towns no longer included in a nation's plot perms.
  • New Config Option: global_nation_settings.are_conquered_towns_given_nation_plot_perms
    • Default: true
    • While true, conquered towns will be considered a member of good standing in the nation, and will be treated as normal nation members when plot perms are calculated.
    • When set to false plot permission tests will treat conquered towns' residents as not members of their nations, preventing them from using their host nation's plots while the nation's towns have nation plot perms enabled.
  • Add optional -ignore subcommand to /town leave.
    • When used, the player will not have to confirm their leaving the town.
  • Add the ability to use k, m and b in various money commands in Towny.
    • ex: /t deposit 1k, will deposit 1000 into the town bank.
    • Closes #​7759.
  • Fix ArrayIndexOutOfBoundsException in /plot district add, courtesy of SulkyWhale with PR #​7760.
0.101.1.2
  • Fixed format for "Owner" in MapHUD, courtesy of SulkyWhale with PR #​7744. (First-Time Contributor!)
  • Use Java 21 on Jitpack, courtesy of PimvanderLoos with PR #​7746. (First-Time Contributor!)
  • Bump org.jetbrains:annotations from 26.0.1 to 26.0.2.
  • Only fire successful teleport event on successful teleport, courtesy of Warrior with PR #​7749.
  • Automatically add the 1.21.4 tree, flower, and moss blocks to the farm allowed blocks in existing configs, courtesy of Momshroom with PR #​7750.
  • Automatic Config Edit:
    • "PALE_OAK_LOG,PALE_MOSS_BLOCK,PALE_MOSS_CARPET,PALE_OAK_SAPLING,PALE_HANGING_MOSS,PALE_OAK_LEAVES,CLOSED_EYEBLOSSOM,OPEN_EYEBLOSSOM," will be added to your config's farm plot's allowedBlocks section.
0.101.1.1
  • Replace a couple of deprecations required when we supported MC 1.16.*.
  • Fix showing spawn hovers in the nation and town list, when the config is set to prevent all spawning.
  • Add the ability to harm outlaws, and separately make outlaws be able to always harm people in towns.
  • New Config Option: global_town_settings.force_pvp_on_outlaws
    • Default: false
    • While true, outlaws can always be harmed in towns they are outlawed in.
  • New Config Option: global_town_settings.allows_outlaws_to_always_pvp
    • Default: false
    • While true, outlaws can always harm players in towns they are outlawed in, despite the town pvp setting.
  • Fix an NPE in the isOutlawInTown method, courtesy of Warrior with PR #​7736.
  • Fix PlayerChangePlotEvent not firing when a player changes plots by entering into a vehicle.

Towny Sponsors

I want to give a big thank you to all of my sponsors:
These are the people that help to make Towny's support and development as active as it is,
and who supported me during this pre-release of Towny.

DrprofLuigiakup001ThePontificatepebblehostMrLoganolukemango
tomhmagicjshalbrooksde-wolfLuexaDonaldJTrumpOfficialTurtleCraftMan
BrandHydecobrex1SW1D3RSK1lexiccnfacuCARP09Rubyo2000
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roflmarvTegulaThePigDynamite99TuckerAndrews3CasperTimmyBloc-k
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keijodputtNeumimTobratoineProjectGuinnessPainOchocoediton96
ExygleKermXPinebrickTylorTurnerHippieBeakJames-P-Bennett
RandalABurdJrxxThyPopeGunsGoBangBang1druidmattTheStarFlarejb0s
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kanbursAtusHDZacharySeebeck2020Realm-Of-RhayaPookachuHelios312
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onehndpercentLucky-Development-DepartmentLeBlachKarl4sKr1stuXMasterEliga
Britonics32dannyterminamcmiraz1904xJ0TxDoctorGroovy
MomshroomgerardvanschipIntrabit71ItzXPurpleXspikehiddenAncientSM
CorruptedGreedOdin-The-All-FatherKitsuneDevTriaieX-DigitalninjaSupersmurf82
NikkilectricCactusbanditAttiPlayzyurigarciiababytee2spektrsoyuz
DrPanda123Gl0W1EMultipedBeatlegorbyhailSexy-JuraPolarisChris
SecondEarthOnlineHikitsune-RedHHiddenTheNyloxTom4tenmarkand 51 private sponsors.

If you want to support the developer, become a sponsor.

(It's just like Patreon but instead 100% of your support goes to the developer.)

Plus there are Sponsor Plugins!

Important Links
Frequently Asked
Questions
How Towny Works Towny Install Guide Towny Update Guide
Other Towny Plugins Complete Changelog Default Config Files Commands/Permissions
Placeholders
⏬ Download available as a .jar file in the Assets section below:

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This PR was generated by Mend Renovate. View the repository job log.

@renovate renovate bot added the Renovate label Mar 31, 2025
@renovate renovate bot requested a review from a team as a code owner March 31, 2025 03:23
@renovate renovate bot enabled auto-merge (squash) March 31, 2025 03:23
@renovate renovate bot merged commit a088908 into main Mar 31, 2025
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@renovate renovate bot deleted the renovate/towny branch March 31, 2025 03:29
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