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README.md

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- [ ] Lighting (probably using a depth buffer)
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- [ ] Optimizations for camera ray hitting
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- [ ] Maybe change the camera FOV as we are using just a random value rn :skull:
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- [ ] Add frustum
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## What do we want it to be?
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This is meant to be a 1:1 user experience rewrite/decompilation (the game look and gameplay must match) but the code may and does not match with the original as we are using modern C++ features and trying to improve the original code structure.
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### Our contacts
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Discord:
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* Jaan#2897
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* Kolyah35#0107
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* Kolyah35#0107

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