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ShipSim

Ahoy there, Captain! Welcome to ShipSim, your riveting shipping simulation solution. Because obviously, you've got nothing better to do than navigate imaginary boats across a digital ocean.

Table of Contents

  1. Overview
  2. Features
  3. Technology Stack
  4. Getting Started
  5. Usage
  6. Contributing
  7. License

1. Overview

ShipSim is a small but mighty application that simulates Space Ship logistics. It demonstrates the power of:

  • SOLID Principles (because who doesn't love a meticulously planned architecture?)
  • YAGNI (You Ain't Gonna Need It... until you do)
  • DRY (Don't Repeat Yourself, especially when it comes to making coffee)
  • KISS (Keep It Simple, Sailor — sorry, not "stupid" here)
  • Leveraging the mediating awesomeness of MediatR for ultimate decoupling

It's designed to scale (some might say "ship out"), all while keeping your codebase neat and tidy.


2. Features

  • Create, track, and manage Star Ships (who doesn't want that, right?)
  • Integration with MediatR for crisp request-response handling
  • Clean, maintainable structure courtesy of SOLID
  • Logging for debugging in full salty space pirate mode (All logs are DEBUG by default with the prefix [Class.Method])

3. Technology Stack

  • .NET (Because, well, C# is the jam)
  • MediatR (for that sweet, sweet decoupling)
  • Other dependencies you can't live without

4. Getting Started

  1. Clone the repo using:
    git clone https://github.com/YourName/ShipSim.git
  2. Navigate to the project directory:
    cd ShipSim
  3. Install necessary packages:
    dotnet restore
  4. Build it (because ships need shipbuilders):
    dotnet build
  5. Finally, run the application:
    dotnet run

5. Usage

  • Spin up the API or console app (depending on how fancy you got with those projects).
  • Start simulating space battles, building your bridge crew, or whatever else your spaceship heart desires.
  • Check out DEBUG logs prefixed by [File.Method] if you really need to know everything that's happening at sea.

6. Contributing

If you actually want to dive into this code like a swashbuckling coder:

  1. Fork the repo
  2. Create a feature branch
  3. Implement your changes (with or without sarcasm, your call)
  4. Open a Pull Request
  5. Wait for the applause (or at least a code review)

7. License

This project is available under the MIT License — because open space should be free, right?


Enjoy your space adventure, Captain. Now get out there and conquer those digital star systems!

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