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This PR was opened by the Changesets release GitHub action. When you're ready to do a release, you can merge this and the packages will be published to npm automatically. If you're not ready to do a release yet, that's fine, whenever you add more changesets to main, this PR will be updated.
Releases
@jolly-pixel/engine@2.1.0
Minor Changes
#168
dd4d9c6Thanks @fraxken! - Re-implement part of the game loop into World and expose hooks as EE#162
2a3261bThanks @fraxken! - Implement fixedUpdate lifecycle and enhance component with needUpdate#169
519f4f1Thanks @fraxken! - Optimize SceneManager, Actor and ActorTreePatch Changes
70f1b3bThanks @fraxken! - Use ResizeObserver to properly resize the screen and renderComponents aspect@jolly-pixel/runtime@3.1.0
Minor Changes
#168
dd4d9c6Thanks @fraxken! - Re-implement part of the game loop into World and expose hooks as EE#162
2a3261bThanks @fraxken! - Implement fixedUpdate lifecycle and enhance component with needUpdatePatch Changes
#159
fb3e1b5Thanks @fraxken! - Fix loadRuntime so error throw in world.connect() can escalate the stackUpdated dependencies [
70f1b3b,dd4d9c6,2a3261b,519f4f1]: