Changelog
- Added full skeletal animation playback + skinning with bone visualization.
- Added a new panel called Model viewer where you can play/pause animations and more.
- Model viewer is no longer free moving camera. Instead pan (right mouse button), zoom (mouse wheel), and orbit (left mouse button).
- Fixed water renderer.
- Reverse-Z depth (less z-fighting) so models far away look better - especially while moving.
- Updated default camera to look more similar to the one in-game.
- Added filtering based on Chunk ID. Very useful when looking at models for example (I suggest filtering by FA0).
- Updated environment and sky rendering a bit.
Note
The reason I suggest filtering by FA0 chunk IDs when looking at models is because GWMB parses these model files very well. If we don't filter it will show both FA0 models and BB8 models. They are the same models but the BB8 models are a compressed format that Gw.exe decompress to FA0. You won't lose anything by filtering by FA0 if you only care about seeing all the models in-game.

