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@spelufo spelufo commented Oct 3, 2022

Run into the triangle example failing because shader string literals return tuples and Program expects shaders. This fixes it by making the string literals return Shaders, which I think makes more sense, and it seems it used to be that way. The change could break existing programs if they are using shader string literals.

Run into the triangle example failing because shader string literals return tuples and `Program` expects shaders. This fixes it by making the string literals return `Shader`s, which I think makes more sense, and it seems [it used to be that way](https://github.com/JuliaGL/GLAbstraction.jl/pull/66/files#diff-3bcb8e0187346ed182ce51b41e01ee9efda0b7a6185333bb199eb1878fba4798L4). The change could break existing programs if they are using shader string literals.
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