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Can we just use "libGL.so.1" etc. in ccall directly instead of querying those function pointers with these helpers?
Pretty sure we can't.. To be fair, my memory is a bit hazy about the details, since I dived into this (almost) centuries ago.
But what I remember is, that it may work with some drivers, but is absolutely not guaranteed.
It's also somewhat impossible to work - e.g. think of hybrid GPU platforms, where one can switch the GPU from intel to amd dynamically - pretty sure that kind of stuff already requires us to always ask for the current pointers of the OpenGL implementation.
I can successfully render triangles with this PR on macOS. This method is doable but still needs someone to add support to generate extra expressions for Windows and debug mode. Also, this PR uses CEnum.jl which will be a breaking change.
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As per #71 (comment)