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1 change: 1 addition & 0 deletions src/MeshIO.jl
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,7 @@ include("io/ply.jl")
include("io/stl.jl")
include("io/obj.jl")
include("io/2dm.jl")
include("io/dae.jl")

load(fn::File{format}, MeshType=GLNormalMesh) where {format} = open(fn) do s
skipmagic(s)
Expand Down
80 changes: 80 additions & 0 deletions src/io/dae.jl
Original file line number Diff line number Diff line change
@@ -0,0 +1,80 @@
using LightXML
using Base.Iterators: partition

function find_source(mesh::XMLElement, source_label::AbstractString)
@assert source_label[1] == '#'
first(filter(get_elements_by_tagname(mesh, "source")) do source
attribute(source, "id") == source_label[2:end]
end)
end

function read_source(::Type{V}, source::XMLElement) where {T, V <: AbstractVector{T}}
N = length(V)
array = find_element(source, "float_array")
result = Vector{V}(undef,
convert(Int, parse(Int, attribute(array, "count")) / N))
i = 1
for values in partition(split(content(array), ' '), N)
result[i] = let values = values
V(ntuple(i -> parse(T, values[i]), Val(N)))
end
i += 1
end
@assert i == length(result) + 1
result
end

function read_polylist(polylist::XMLElement)
count = parse(Int, attribute(polylist, "count"))
inputs = get_elements_by_tagname(polylist, "input")
V = Face{3, OffsetInteger{-1, Int32}}
offsets = parse.(Int, attribute.(inputs, "offset"))
width = maximum(offsets) + 1
vectors = [Vector{V}(undef, count) for i in inputs]
i = 1
for values in partition(split(content(find_element(polylist, "p")), ' '), 3 * width)
for j in 1:length(vectors)
offset = offsets[j]
vectors[j][i] = V(ntuple(k -> 1 + parse(Int32, values[(k - 1) * width + offset + 1]), Val(3)))
end
i += 1
end
@assert i == length(vectors[1]) + 1 == length(vectors[2]) + 1
Dict{String, Vector{V}}(zip(attribute.(inputs, "semantic"), vectors))
end

function load(io::Stream{format"DAE"}, MeshType::Type{MT} = GLNormalMesh) where {MT <: AbstractMesh}
doc = parse_string(read(stream(io), String))
xml = root(doc)
@assert name(xml) == "COLLADA"
geometry = find_element(find_element(xml, "library_geometries"), "geometry")
mesh = find_element(geometry, "mesh")
vertices = find_element(mesh, "vertices")
position_input = first(Iterators.filter(child_elements(vertices)) do input
attribute(input, "semantic") == "POSITION"
end)
position_source = find_source(mesh, attribute(position_input, "source"))
positions = read_source(Point{3, Float32}, position_source)



polylist = find_element(mesh, "polylist")
semantics = read_polylist(polylist)
normal_input = first(Iterators.filter(child_elements(polylist)) do input
attribute(input, "semantic") == "NORMAL"
end)
normal_source = find_source(mesh, attribute(normal_input, "source"))
normals = read_source(Normal{3, Float32}, normal_source)
face_normals = semantics["NORMAL"]

normals_in_vertex_order = Vector{eltype(normals)}(undef, length(positions))
for (fv, fn) in zip(semantics["VERTEX"], semantics["NORMAL"])
for i in 1:3
normals_in_vertex_order[fv[i]] = normals[fn[i]]
end
end

MT(GLNormalMesh(vertices=positions, faces=semantics["VERTEX"], normals=normals_in_vertex_order))
end