Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
15 changes: 15 additions & 0 deletions .devcontainer/devcontainer.json
Original file line number Diff line number Diff line change
@@ -0,0 +1,15 @@
{
"image": "mcr.microsoft.com/vscode/devcontainers/base:ubuntu-24.04",
"features": {
"ghcr.io/julialang/devcontainer-features/julia": "1.10"
},
// Set *default* container specific settings.json values on container create.
"settings": {
"terminal.integrated.fontFamily": "monospace",
"julia.environmentPath": "."
},

// Add the IDs of extensions you want installed when the container is created.
"extensions": [
],
}
7 changes: 4 additions & 3 deletions Project.toml
Original file line number Diff line number Diff line change
@@ -1,15 +1,16 @@
name = "OpenSpiel"
uuid = "ceb70bd2-fe3f-44f0-b81f-41608acaf2f2"
authors = ["Jun Tian <[email protected]>"]
version = "0.2.4"
version = "0.3.0"

[deps]
CxxWrap = "1f15a43c-97ca-5a2a-ae31-89f07a497df4"
OpenSpiel_jll = "bd10a763-4654-5023-a028-c4918c6cd33e"

[compat]
CxxWrap = "0.14"
OpenSpiel_jll = "1.5"
CxxWrap = "0.16"
OpenSpiel_jll = "1.5.1"
StatsBase = "0.34"
julia = "1.6"

[extras]
Expand Down
35 changes: 17 additions & 18 deletions src/patch.jl
Original file line number Diff line number Diff line change
Expand Up @@ -60,26 +60,25 @@ end

function load_game(s::Union{String, CxxWrap.StdLib.StdStringAllocated}; kw...)
if length(kw) == 0
_load_game(s)
_load_game(s)[]
else
ps = [StdString(string(k)) => v for (k,v) in kw]
_load_game(s, StdMap{StdString, GameParameter}(ps))
_load_game(s, StdMap{StdString, GameParameter}(ps))[]
end
end

function load_game_as_turn_based(s::Union{String, CxxWrap.StdLib.StdStringAllocated}; kw...)
if length(kw) == 0
_load_game_as_turn_based(s)
_load_game_as_turn_based(s)[]
else
ps = [StdString(string(k)) => v for (k,v) in kw]
_load_game_as_turn_based(s, StdMap{StdString, GameParameter}(ps))
_load_game_as_turn_based(s, StdMap{StdString, GameParameter}(ps))[]
end
end

is_chance_node(state::CxxWrap.StdLib.UniquePtrAllocated{State}) = is_chance_node(state[])

new_initial_state(game::CxxWrap.StdLib.SharedPtrAllocated{Game}) = new_initial_state(game[])

new_initial_state(game::CxxWrap.StdLib.SharedPtrAllocated{CxxWrap.CxxWrapCore.CxxConst{Game}}) = new_initial_state(game[][])
legal_actions(state::CxxWrap.StdLib.UniquePtrAllocated{State}) = legal_actions(state[])

child(state::CxxWrap.StdLib.UniquePtrAllocated{State}, i::Int64) = child(state[], i)
Expand All @@ -92,15 +91,15 @@ information_state_string(state::CxxWrap.StdLib.UniquePtrAllocated{State}, i) = i

information_state_tensor(state::CxxWrap.StdLib.UniquePtrAllocated{State}, i::Int64) = information_state_tensor(state[], i)

information_state_tensor_shape(game::CxxWrap.StdLib.SharedPtrAllocated{Game}) = information_state_tensor_shape(game[])
information_state_tensor_shape(game::CxxWrap.StdLib.SharedPtrAllocated{CxxWrap.CxxWrapCore.CxxConst{Game}}) = information_state_tensor_shape(game[][])

get_uniform_policy(game::CxxWrap.StdLib.SharedPtrAllocated{Game}) = get_uniform_policy(game[])
get_uniform_policy(game::CxxWrap.StdLib.SharedPtrAllocated{CxxWrap.CxxWrapCore.CxxConst{Game}}) = get_uniform_policy(game[][])

record_batched_trajectories(game::CxxWrap.StdLib.SharedPtrAllocated{Game}, p::CxxWrap.StdLib.StdVectorAllocated{TabularPolicy}, m::StdMapAllocated{StdString, Int32}, i::Int64, b::Bool, i2::Int64, i3::Int64) = record_batched_trajectories(game[], p, m, i, b, i2, i3)
record_batched_trajectories(game::CxxWrap.StdLib.SharedPtrAllocated{CxxWrap.CxxWrapCore.CxxConst{Game}}, p::CxxWrap.StdLib.StdVectorAllocated{TabularPolicy}, m::StdMapAllocated{StdString, Int32}, i::Int64, b::Bool, i2::Int64, i3::Int64) = record_batched_trajectories(game[][], p, m, i, b, i2, i3)

expected_returns(state::CxxWrap.StdLib.UniquePtrAllocated{State}, policy::CxxWrap.StdLib.SharedPtrAllocated{Policy}, i::Int64) = expected_returns(state[], policy[], i)

exploitability(game::CxxWrap.StdLib.SharedPtrAllocated{Game}, policy::CxxWrap.StdLib.SharedPtrAllocated{Policy}) = exploitability(game[], policy[])
exploitability(game::CxxWrap.StdLib.SharedPtrAllocated{CxxWrap.CxxWrapCore.CxxConst{Game}}, policy::CxxWrap.StdLib.SharedPtrAllocated{Policy}) = exploitability(game[][], policy[])

current_player(state::CxxWrap.StdLib.UniquePtrAllocated{State}) = current_player(state[])

Expand Down Expand Up @@ -128,11 +127,11 @@ chance_outcomes(state::CxxWrap.StdLib.UniquePtrAllocated{State}) = chance_outcom

returns(state::CxxWrap.StdLib.UniquePtrAllocated{State}) = returns(state[])

min_utility(game::CxxWrap.StdLib.SharedPtrAllocated{Game}) = min_utility(game[])
min_utility(game::CxxWrap.StdLib.SharedPtrAllocated{CxxWrap.CxxWrapCore.CxxConst{Game}}) = min_utility(game[][])

max_utility(game::CxxWrap.StdLib.SharedPtrAllocated{Game}) = max_utility(game[])
max_utility(game::CxxWrap.StdLib.SharedPtrAllocated{CxxWrap.CxxWrapCore.CxxConst{Game}}) = max_utility(game[][])

serialize_game_and_state(game::CxxWrap.StdLib.SharedPtrAllocated{Game}, state::CxxWrap.StdLib.UniquePtrAllocated{State}) = serialize_game_and_state(game[], state[])
serialize_game_and_state(game::CxxWrap.StdLib.SharedPtrAllocated{CxxWrap.CxxWrapCore.CxxConst{Game}}, state::CxxWrap.StdLib.UniquePtrAllocated{State}) = serialize_game_and_state(game[][], state[])

is_mean_field_node(state::CxxWrap.StdLib.UniquePtrAllocated{State}) = is_mean_field_node(state[])

Expand All @@ -142,16 +141,16 @@ history(state::CxxWrap.StdLib.UniquePtrAllocated{State}) = history(state[])

is_player_node(state::CxxWrap.StdLib.UniquePtrAllocated{State}) = is_player_node(state[])

num_players(game::CxxWrap.StdLib.SharedPtrAllocated{Game}) = num_players(game[])
num_players(game::CxxWrap.StdLib.SharedPtrAllocated{CxxWrap.CxxWrapCore.CxxConst{Game}}) = num_players(game[][])

distribution_support(state::CxxWrap.StdLib.UniquePtrAllocated{State}) = distribution_support(state[])

get_type(game::CxxWrap.StdLib.SharedPtrAllocated{Game}) = get_type(game[])
get_type(game::CxxWrap.StdLib.SharedPtrAllocated{CxxWrap.CxxWrapCore.CxxConst{Game}}) = get_type(game[][])

update_distribution(state::CxxWrap.StdLib.UniquePtrAllocated{State}, dist::CxxWrap.StdLib.StdVectorAllocated{Float64}) = update_distribution(state[], dist)

num_cols(game::CxxWrap.StdLib.SharedPtrAllocated{MatrixGame}) = num_cols(game[])
num_cols(game::CxxWrap.StdLib.SharedPtrAllocated{CxxWrap.CxxWrapCore.CxxConst{MatrixGame}}) = num_cols(game[][])

num_rows(game::CxxWrap.StdLib.SharedPtrAllocated{MatrixGame}) = num_rows(game[])
num_rows(game::CxxWrap.StdLib.SharedPtrAllocated{CxxWrap.CxxWrapCore.CxxConst{MatrixGame}}) = num_rows(game[][])

extensive_to_matrix_game(game::CxxWrap.StdLib.SharedPtrAllocated{Game}) = extensive_to_matrix_game(game[])
extensive_to_matrix_game(game::CxxWrap.StdLib.SharedPtrAllocated{CxxWrap.CxxWrapCore.CxxConst{Game}}) = extensive_to_matrix_game(game[][])