KSP 1.2
Re-compiled for KSP 1.2 with necessary changes (will not work on earlier versions of KSP).
Some performance and garbage clean-up in the codebase (a further cleanup performance improvement code review is still required).
Support for different life support settings per save game, and also support MM override by Realism Overhaul for start of new games.
Settings are now integrated into stock Difficulty Settings. For new games you can set the various TAC LS settings via the Difficulty
settings window when you are starting a new game.
Settings can also be changed in-game via the Stock Paule Menu - Settings - Difficulty Settings button.
Depending on where in the game you are different settings can be changed (EG: resource consumption values can only be changed in the Space Center screen.)
There is no TAC LS Icon now in the Space Center screen as it's only purpose before was for settings (which you now access via the game pause menu).
The LifeSupport.Cfg file is now base settings for start of a NEW save only.
Once a save is started copies of these fields are persisted into the sfs save file.
Changes to existing saves must then only be made in-game and these changes are persisted into the sfs save file.
Added Setting for how often the Vessel Lists will be re-sorted in the TAC LS UI window. Removed old sort that occurred every onGUI (bad performance).
Hibernation mechanic changes:
Hibernation vs Death is now toggled via the TAC LS Difficulty settings menu.
Crew in hibernation are changed to Tourists so they cannot perform normal crew functions.
When food/water is restored to vessel crew become normal crew again.
Added 3.75M parts.
Fixed text alignment in TAC LS monitoring screens.
Clicking the "R" button to open roster window now acts as a toggle so pressing again will close the roster window.
Fixed the Editor Category Icon to be more in line with the other icons.
Moved icons into the Textures folder. Moved the Plugin DLL to the Plugins folder.
Converted all resource converters from custom build resource converter module to use the stock ModuleResourceConverter module, they also now all support
Engineer specialist boosts.
Updated Community Resource Pack to the latest version (v0.6.0).