-
Notifications
You must be signed in to change notification settings - Fork 2
Boom
Icecovery edited this page Dec 3, 2017
·
2 revisions

This is the basic structure of a Boom
Base
No moving part
Hinge
Moveable, controlled by module FuelBoom
Hinge and the following structure will rotation based on its Transform
The name must be Hinge
Rod
An object carries Animation component
Probe
An empty object(I don't know why there is an object like this, it is not necessary)
Wing
Moveable part, controlled by animation
tube
Moveable part, controlled by animation
Trigger
An object carries a Collider
Scale is (0,0,0) when tube is stowed
Scale become (1,1,1) after extending as shown below(Remove the front part)
After the animation execution
CFG
MODULE
{
name = FuelDrogue
hasDeployAnimation = true
deployAnimName = **Your Animation Name**
}
MODULE
{
name = FuelBoom
}
MODULE
{
name = IsAARSpart
ShowLog = true
Broken = false
}







