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Icecovery edited this page Dec 3, 2017 · 2 revisions

Boom

This is the basic structure of a Boom


Base

No moving part


Hinge

Moveable, controlled by module FuelBoom

Hinge and the following structure will rotation based on its Transform

The name must be Hinge


Rod

An object carries Animation component


Probe

An empty object(I don't know why there is an object like this, it is not necessary)


Wing

Moveable part, controlled by animation


tube

Moveable part, controlled by animation


Trigger

An object carries a Collider

Scale is (0,0,0) when tube is stowed

Scale become (1,1,1) after extending as shown below(Remove the front part)


After the animation execution


CFG

MODULE
{
	name = FuelDrogue
	hasDeployAnimation = true
	deployAnimName = **Your Animation Name**
}
MODULE
{
	name = FuelBoom
}
MODULE
{
	name = IsAARSpart
	ShowLog = true
	Broken = false
}

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