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Widget Launcher

overview_01.mp4

Build Instructions

  1. Place the plugin folder into your project's Plugins directory.
  2. Open your project in Unreal Engine.
  3. The plugin will be detected and built automatically. If not, right-click your .uproject file and select "Generate Visual Studio project files", then build the project from your IDE.

How to Enable the Plugin

  1. Open your Unreal Engine project.
  2. Go to Edit > Plugins.
  3. Search for "EditorUtilityWidget-Launcher".
  4. Enable the plugin by checking the box.
  5. Restart the editor if prompted.

Usage

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A "Launcher" button will appear in the toolbar or status bar, depending on your settings.
Click the button to open a list of registered Editor Utility Widgets (EUW).
Select a widget from the list to launch it in the editor.

How to Configure from Editor Preferences

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  1. Go to Edit > Editor Preferences.
  2. Find the "EditorUtilityWidget-Launcher" section in the sidebar.
  3. You can configure the following settings:
  • Widget Infos
    Add or edit entries in the list.

    • CategoryName: Set this to categorize your widgets. Widgets with the same CategoryName will be grouped together in the launcher.
    • DisplayName: This will be shown as the display name for the widget in the launcher UI.
    • EditorUtilityWidget: Select the Editor Utility Widget Blueprint you want to launch.
  • Is Enabled
    If unchecked, the launcher button will not be displayed in the editor.

  • Widget Launcher Location
    Choose where the launcher button appears in the editor.
    Options:

    • MenuBar: Shows the launcher in the main menu bar.
    • ToolBar: Shows the launcher in the toolbar.
    • StatusBar: Shows the launcher in the status bar.

Adjust these settings as needed to customize the behavior and appearance of the Widget Launcher.

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EditorUtilityWidget Launch Quickly.

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