overview_01.mp4
- Place the plugin folder into your project's
Pluginsdirectory. - Open your project in Unreal Engine.
- The plugin will be detected and built automatically. If not, right-click your
.uprojectfile and select "Generate Visual Studio project files", then build the project from your IDE.
- Open your Unreal Engine project.
- Go to
Edit>Plugins. - Search for "EditorUtilityWidget-Launcher".
- Enable the plugin by checking the box.
- Restart the editor if prompted.
A "Launcher" button will appear in the toolbar or status bar, depending on your settings.
Click the button to open a list of registered Editor Utility Widgets (EUW).
Select a widget from the list to launch it in the editor.
- Go to
Edit>Editor Preferences. - Find the "EditorUtilityWidget-Launcher" section in the sidebar.
- You can configure the following settings:
-
Widget Infos
Add or edit entries in the list.CategoryName: Set this to categorize your widgets. Widgets with the sameCategoryNamewill be grouped together in the launcher.DisplayName: This will be shown as the display name for the widget in the launcher UI.EditorUtilityWidget: Select the Editor Utility Widget Blueprint you want to launch.
-
Is Enabled
If unchecked, the launcher button will not be displayed in the editor. -
Widget Launcher Location
Choose where the launcher button appears in the editor.
Options:MenuBar: Shows the launcher in the main menu bar.ToolBar: Shows the launcher in the toolbar.StatusBar: Shows the launcher in the status bar.
Adjust these settings as needed to customize the behavior and appearance of the Widget Launcher.