A nogc utility library for the D programming language. Joka provides data structures and functions that can work without garbage collection, offering precise memory control. It is designed to complement the D standard library, not replace it.
/// Arrays, printing, and string interpolation.
import joka;
void main() {
auto numbers = List!int(4, 6, 8);
scope (exit) numbers.free();
foreach (i, number; numbers) {
println(i"[$(i)]: $(number)");
}
}- Minimalistic: Avoids many abstractions
- Focused: Doesn't try to support every use case
- Simple: Uses a single global allocator set at compile time
- Friendly: Memory-safety features and many examples
- BetterC: Fully compatible via
-betterC -i
Here's a comparison of Joka's dynamic array versus other popular libraries when appending and removing 20,000,000 integers on a Ryzen 3 2200G with 16 GB of memory:
Append 20000000 items with `int[]`: 509 ms
Remove 20000000 items with `int[]`: 52 ms
Append 20000000 items with `Array!int`: 102 ms
Remove 20000000 items with `Array!int`: 0 ms
Append 20000000 items with `Appender!int`: 103 ms
Remove 20000000 items with `Appender!int`: 0 ms
Append 20000000 items with `nulib`: 300 ms
Remove 20000000 items with `nulib`: 84 ms
Append 20000000 items with `emsi`: 138 ms
Remove 20000000 items with `emsi`: 49 ms
Append 20000000 items with `memutils`: 67 ms
Remove 20000000 items with `memutils`: 0 ms
Append 20000000 items with `automem`: 126 ms
Remove 20000000 items with `automem`: 0 ms
Append 20000000 items with `joka`: 34 ms
Remove 20000000 items with `joka`: 0 msBelow are also some high-level cross-language results using a similar workload. These are not direct benchmarks and are intended only as a point of reference:
Appending and removing 20000000 items...
Testing: ./app_d
real 0.04
user 0.00
sys 0.03
Testing: ./app_rs
real 0.04
user 0.01
sys 0.03
Testing: ./app_zig
real 0.04
user 0.01
sys 0.02
Testing: ./app_odin
real 0.06
user 0.02
sys 0.04Note
The project is still early in development. If something is missing, it will probably be added when someone (usually the main developer) needs it. NuMem or NuLib are good alternatives.
This guide shows how to install Joka using DUB. Create a new folder and run inside the following commands:
dub init -n
dub add jokaThat's it. Copy-paste one of the examples to make sure everything is set up correctly.
Start with the examples folder for a quick overview.
joka.io: Input and output procedures.joka.math: Mathematics.joka.memory: Memory utilities and containers.joka.ranges: Range utilities.joka.types: Common type definitions and ASCII strings.joka.stdc: C standard library functions.
JokaCustomMemory: Allows the declaration of custom allocation functions.JokaGcMemory: LikeJokaCustomMemory, but preconfigured to use the D garbage collector.JokaPhobosStdc: Uses the Phobos libc bindings instead of Joka'sstdc.dmodule when possible.JokaSmallFootprint: Uses less memory for some static buffers in Joka.JokaNoTypes: Disables the dependency ontypes.dfor some modules and uses internal stubs instead.JokaRuntimeSymbols: Allows defining some required runtime symbols when they are missing.
Joka includes a lightweight memory tracking system that can detect leaks or invalid frees in debug builds.
By default, the helper function memoryTrackingInfo produces output like this:
Memory Leaks: 4 (total 699 bytes, 5 ignored)
1 leak, 20 bytes, source/app.d:24
1 leak, 53 bytes, source/app.d:31
2 leak, 32 bytes, source/app.d:123
The leak summary above can be filtered, showing only leaks with paths containing the filter string.
For example, memoryTrackingInfo("app.d") shows only leaks with "app.d" in the path.
Specific allocations can be ignored with ignoreLeak like this:
// struct Game { int hp; int mp; }
// Game* game;
game = jokaMake!Game().ignoreLeak();Allocations can also be grouped to make it easier to understand what each allocation is used for with AllocationGroup like this:
// This can also be done with the `beginAllocationGroup` and `endAllocationGroup` functions.
with (AllocationGroup("World")) {
allocateMonsters();
allocateActors();
with (AllocationGroup("Contents")) {
allocateItems();
allocateEvents();
}
}
allocateText(); // Not part of any group.You can check whether memory tracking is active with static if (isTrackingMemory), and if it is, you can inspect the current tracking state via _memoryTrackingState.
_memoryTrackingState is thread-local, so each thread has its own separate tracking state.
It's possible to just use the memory allocation module without a full dependency on Joka.
To do this, copy memory.d and types.d into a project and use one of the following versions:
JokaPhobosStdc: Recommended for "just works" things.JokaCustomMemory: Recommended for when total control is needed.JokaGcMemory: LikeJokaCustomMemory, but preconfigured to use the D garbage collector.
It's also possible to just use the math module without a full dependency on Joka.
Copy math.d and types.d (optional for this module with JokaNoTypes) into a project and use JokaPhobosStdc.
Note
Using JokaNoTypes will change how some functions work.
For example, the toStr functions for vectors will return empty strings.
Yes, look at MemoryContext in memory.d.
Joka by default is designed to feel like the C standard library because that keeps things simple and easy to understand.
More about the API will be explained in the next section.
Yes and it has an intentionally ugly name (__memoryContext) to discourage people from using it.
The reason for this is that a global context tends to make low-level APIs fragile.
In Joka, it is encouraged to be used only for exceptional cases.
Compared to Jai, Joka's version is only about memory management. Below is some information about it:
struct MemoryContext {
void* allocatorState;
AllocatorMallocFunc mallocFunc;
AllocatorReallocFunc reallocFunc;
AllocatorFreeFunc freeFunc;
void* malloc(Sz alignment, Sz size, IStr file, Sz line);
void* realloc(Sz alignment, void* oldPtr, Sz oldSize, Sz newSize, IStr file, Sz line);
void free(Sz alignment, void* oldPtr, Sz oldSize, IStr file, Sz line);
}
alias AllocatorMallocFunc = void* function(void* allocatorState, Sz alignment, Sz size, IStr file, Sz line);
alias AllocatorReallocFunc = void* function(void* allocatorState, Sz alignment, void* oldPtr, Sz oldSize, Sz newSize, IStr file, Sz line);
alias AllocatorFreeFunc = void function(void* allocatorState, Sz alignment, void* oldPtr, Sz oldSize, IStr file, Sz line);
struct ScopedMemoryContext {
MemoryContext _previousMemoryContext;
MemoryContext _currentMemoryContext;
this(MemoryContext newContext);
this(ref Arena arena);
this(ref GrowingArena arena);
}
_ScopedDefaultMemoryContext ScopedDefaultMemoryContext();
void jokaRestoreDefaultAllocatorSetup(ref MemoryContext context);
void jokaEnsureCapture(ref MemoryContext capture);
MemoryContext __memoryContext;Some types like List keep track of the allocator they are using.
The member that has the allocator is usually called a capture.
It is recommended to call jokaEnsureCapture on a capture before using it.
The context can also be ignored with the jokaSystem* functions.
For example, the GrowingArena type is using jokaSystemMalloc and jokaSystemFree.
Or it can be avoided entirely with the JokaCustomMemory version if needed.
One cited reason for such a system is the ability to intercept third-party code and change its behavior. In my opinion this idea is somewhat vague. For example, the communities around the Odin and C3 languages frequently rely on context changes even within their own APIs, treating them as part of the public interface. Calling this "interception" is misleading when it is actually the intended way to use the API.
My recommendation is to avoid this kind of thing if you don't like spaghetti. Of course, this is not a huge problem if you have full control over your dependencies.
Because the D garbage collector can be used to allocate memory with the JokaGcMemory version.
The @nogc attribute is just a hint to the compiler, telling it to check that called functions also carry that hint.
It can be helpful but not essential for writing GC-free code.
For example, consider this function:
char[] temporaryString() {
static char[64][32] buffers = void;
static currentBuffer = 0;
currentBuffer = (currentBuffer + 1) % buffers.length;
return buffers[currentBuffer][];
}This function uses a static buffer to create a temporary string at runtime.
It never allocates with the GC, so it is a nogc function in practice, but it is not a @nogc function.
If you try to call it from a @nogc function, the compiler will reject it simply because the attribute is missing.
What this shows is that attributes in D are not a memory management tool.
For what it's worth, I don't use attributes in my own projects except for libraries.
I recommend avoiding them most of the time, especially if you're new to D.
An easier way (maybe) to check for GC usage is with the -vgc flag.
It's another tool for memory management.
Joka normally uses a tracking allocator in debug builds to help identify mistakes, but the JokaGcMemory version exists for people who prioritize safety.
This approach is similar to the one used in Fil-C.
No. Joka doesn't impose arbitrary restrictions on code, so it works smoothly with Phobos or other libraries.
Some libraries choose to be @safe, @nogc, or nothrow only, but those are their constraints, not Joka's.
I avoid the "attribute-oriented" style of structuring a project entirely.
Yes. WebAssembly is supported with the betterC flag, but a tool like Emscripten is required.
In case of errors, the i flag may help. The combination -betterC -i works in most cases.
Because slices are meant to be used like arrays, not pointers.
They also show up everywhere in D code, meaning it would be far too easy to free the wrong one by accident.
Using jokaFree(slice.ptr) avoids that. It makes the unsafe part obvious and helps prevent mistakes.
Another benefit is that it's easier to reason about.
Joka has only one function that frees memory.
For context, the Odin language has three functions for freeing memory:
freefree_alldelete
It might be hard to tell what each one does just from the name if you are new to Odin.
The one that frees memory using slices is delete. It looks like this when used:
main :: proc() {
buffer: [256]u8 // Create a buffer on the stack.
slice := buffer[:] // Take a slice from the buffer.
// ...
delete(slice) // Try to free the memory.
}To sum up, Joka is trying to be simple and safe about this.
-
Using
betterCas a global@nogcattribute. This flag does more than just remove the garbage collector and adds extra checks that can sometimes be overly restrictive. If writing GC-free code is important and compiler assistance is really needed, then add@nogc:at the top of every file. -
Using
betterCwithout theiflag. The combination-betterC -iworks in most cases and is recommended for anyone still learning D. -
TypeInfoerrors. Search fornewin the source code and remove it. -
Using
struct[N]. Some parts of the D runtime (_memsetn, ...) are needed when using types like this and they can be missing due to howbetterCworks. The solution for static arrays is to implement the missing functions or use a custom static array type (StaticArrayinjoka.types). -
String errors. It's common to want to use functions to create strings at compile time, but this gets harder to do because of some extra checks added by the
betterCflag. Below is a function that creates a string the "normal" way, followed by an alternative that works with the flag:// Works without `betterC`. // The parameter can come from runtime or compile time. string createString(string value) { return value ~ ";\n"; } // Works with `betterC`. // The parameter must be known at compile time. string createString(string value)() { return value ~ ";\n"; }
It's primarily used for Parin, a game engine.
Because manual memory management is fun!