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WARNING, This is a development branch and it may not be stable. Use at your own risk

Starship Expansion Project

Starship Expansion Project (SEP) is a mod being developed by me, Kari, and our amazing team. Our project aims to bring our intepretation of the Starship vehicle by SpaceX into Kerbal Space Program. While a lot of the design choices are based on the actual vehicle sitting on Boca Chica, creative freedom is used to expand our mod even further.

Dependencies:

  • B9 Part Switch
  • Waterfall
  • ModuleManager
  • KSPCommunityPartModules
  • KSPCommunityFixes
  • Harmony 2

Recommended Mods:

  • Community Resource Pack (Mod is balanced around Methalox)
  • Shabby 0.4.0 or later + Resurfaced (Mod is itended with PBR materials)
  • Kerbal Joint Reinforcement Continued
  • Starship Launch Expansion
  • FlyByWire SAS Mode
  • MechJeb 2
  • Editor Extensions Redux
  • Flight Manager for Reusable Stages (FMRS)
  • Trajectories
  • HullCameraVDS & NeptuneCamera
  • Hangar Extender

Roadmap

You can check my roadmap on https://trello.com/b/UPblvcar/karis-roadmap

Discord

I also have a discord server, enter for updates, dev talk or to have fun https://discord.gg/CQzk9H84pr

Known Issues

  • Grid Fins can cause big roll oscillations if actuating with the engines, make sure to disable them on ignition
  • If you're experiencing wobbly grid fins, reduce the authority limiter (inconsistent)
  • Stock staging readings reads only part of cluster thrust data. Use KER or MJ instead

LICENSE

All configs are distributed under CC-NC-SA-4.0 license. All assets (all .dds, .png and .mu files) alongside with our StarshipExpansionProject.dll are distributed under an All Rights Reserved license.

You may not redistribute or re-use these assets without express permission from the author. Updated on December 14th, 2025