Starship Expansion Project (SEP) is a mod being developed by me, Kari, and our amazing team. Our project aims to bring our intepretation of the Starship vehicle by SpaceX into Kerbal Space Program. While a lot of the design choices are based on the actual vehicle sitting on Boca Chica, creative freedom is used to expand our mod even further.
- B9 Part Switch
- Waterfall
- ModuleManager
- KSPCommunityPartModules
- KSPCommunityFixes
- Harmony 2
- Community Resource Pack (Mod is balanced around Methalox)
- Shabby 0.4.0 or later + Resurfaced (Mod is itended with PBR materials)
- Kerbal Joint Reinforcement Continued
- Starship Launch Expansion
- FlyByWire SAS Mode
- MechJeb 2
- Editor Extensions Redux
- Flight Manager for Reusable Stages (FMRS)
- Trajectories
- HullCameraVDS & NeptuneCamera
- Hangar Extender
You can check my roadmap on https://trello.com/b/UPblvcar/karis-roadmap
I also have a discord server, enter for updates, dev talk or to have fun https://discord.gg/CQzk9H84pr
- Grid Fins can cause big roll oscillations if actuating with the engines, make sure to disable them on ignition
- If you're experiencing wobbly grid fins, reduce the authority limiter (inconsistent)
- Stock staging readings reads only part of cluster thrust data. Use KER or MJ instead
All configs are distributed under CC-NC-SA-4.0 license. All assets (all .dds, .png and .mu files) alongside with our StarshipExpansionProject.dll are distributed under an All Rights Reserved license.
You may not redistribute or re-use these assets without express permission from the author. Updated on December 14th, 2025