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4 changes: 2 additions & 2 deletions usdzconvert/usdStageWithFbx.py
Original file line number Diff line number Diff line change
Expand Up @@ -420,7 +420,7 @@ def processNormals(self, fbxMesh, usdMesh, vertexIndices):

indices = self.getIndicesWithLayerElements(fbxMesh, fbxLayerNormals)
interpolation = self.getInterpolationWithLayerElements(fbxLayerNormals)
normalPrimvar = usdMesh.CreatePrimvar('normals', Sdf.ValueTypeNames.Normal3fArray, interpolation)
normalPrimvar = UsdGeom.PrimvarsAPI(usdMesh).CreatePrimvar('normals', Sdf.ValueTypeNames.Normal3fArray, interpolation)
normalPrimvar.Set(normals)
if len(indices) != 0:
normalPrimvar.SetIndices(Vt.IntArray(indices))
Expand Down Expand Up @@ -454,7 +454,7 @@ def processUVs(self, fbxMesh, usdMesh, vertexIndices):
else:
texCoordSet = usdUtils.makeValidIdentifier(texCoordSet)

uvPrimvar = usdMesh.CreatePrimvar(texCoordSet, Sdf.ValueTypeNames.Float2Array, interpolation)
uvPrimvar = UsdGeom.PrimvarsAPI(usdMesh).CreatePrimvar(texCoordSet, Sdf.ValueTypeNames.Float2Array, interpolation)
uvPrimvar.Set(uvs)
if len(indices) != 0:
uvPrimvar.SetIndices(Vt.IntArray(indices))
Expand Down
4 changes: 2 additions & 2 deletions usdzconvert/usdStageWithGlTF.py
Original file line number Diff line number Diff line change
Expand Up @@ -1139,7 +1139,7 @@ def processPrimitive(self, nodeIdx, gltfPrimitive, path, skinIdx, skeleton):
if count == 0: # no indices
count = accessor.count
elif key == 'NORMAL':
normalPrimvar = usdGeom.CreatePrimvar('normals', Sdf.ValueTypeNames.Normal3fArray, UsdGeom.Tokens.vertex)
normalPrimvar = UsdGeom.PrimvarsAPI(usdGeom).CreatePrimvar('normals', Sdf.ValueTypeNames.Normal3fArray, UsdGeom.Tokens.vertex)
normalPrimvar.Set(accessor.data)
elif key == 'TANGENT':
pass
Expand All @@ -1157,7 +1157,7 @@ def processPrimitive(self, nodeIdx, gltfPrimitive, path, skinIdx, skeleton):

texCoordSet = key[9:]
primvarName = 'st' if texCoordSet == '0' else 'st' + texCoordSet
uvs = usdGeom.CreatePrimvar(primvarName, Sdf.ValueTypeNames.TexCoord2fArray, UsdGeom.Tokens.vertex)
uvs = UsdGeom.PrimvarsAPI(usdGeom).CreatePrimvar(primvarName, Sdf.ValueTypeNames.TexCoord2fArray, UsdGeom.Tokens.vertex)
uvs.Set(newData)
elif key == 'COLOR_0':
data = accessor.data
Expand Down
8 changes: 4 additions & 4 deletions usdzconvert/usdStageWithObj.py
Original file line number Diff line number Diff line change
Expand Up @@ -265,14 +265,14 @@ def createMesh(self, geomPath, group, groupName, usdStage):

if minUvIndex >= 0:
if group.uvsHaveOwnIndices:
uvPrimvar = usdMesh.CreatePrimvar('st', Sdf.ValueTypeNames.TexCoord2fArray, UsdGeom.Tokens.faceVarying)
uvPrimvar = UsdGeom.PrimvarsAPI(usdMesh).CreatePrimvar('st', Sdf.ValueTypeNames.TexCoord2fArray, UsdGeom.Tokens.faceVarying)
uvPrimvar.Set(self.uvs[minUvIndex:maxUvIndex+1])
if minUvIndex == 0: # optimization
uvPrimvar.SetIndices(Vt.IntArray(group.uvIndices))
else:
uvPrimvar.SetIndices(Vt.IntArray(list(map(lambda x: x - minUvIndex, group.uvIndices))))
else:
uvPrimvar = usdMesh.CreatePrimvar('st', Sdf.ValueTypeNames.TexCoord2fArray, UsdGeom.Tokens.vertex)
uvPrimvar = UsdGeom.PrimvarsAPI(usdMesh).CreatePrimvar('st', Sdf.ValueTypeNames.TexCoord2fArray, UsdGeom.Tokens.vertex)
uvPrimvar.Set(self.uvs[minUvIndex:maxUvIndex+1])

# normals
Expand All @@ -281,14 +281,14 @@ def createMesh(self, geomPath, group, groupName, usdStage):

if minNormalIndex >= 0:
if group.normalsHaveOwnIndices:
normalPrimvar = usdMesh.CreatePrimvar('normals', Sdf.ValueTypeNames.Normal3fArray, UsdGeom.Tokens.faceVarying)
normalPrimvar = UsdGeom.PrimvarsAPI(usdMesh).CreatePrimvar('normals', Sdf.ValueTypeNames.Normal3fArray, UsdGeom.Tokens.faceVarying)
normalPrimvar.Set(self.normals[minNormalIndex:maxNormalIndex+1])
if minNormalIndex == 0: # optimization
normalPrimvar.SetIndices(Vt.IntArray(group.normalIndices))
else:
normalPrimvar.SetIndices(Vt.IntArray(list(map(lambda x: x - minNormalIndex, group.normalIndices))))
else:
normalPrimvar = usdMesh.CreatePrimvar('normals', Sdf.ValueTypeNames.Normal3fArray, UsdGeom.Tokens.vertex)
normalPrimvar = UsdGeom.PrimvarsAPI(usdMesh).CreatePrimvar('normals', Sdf.ValueTypeNames.Normal3fArray, UsdGeom.Tokens.vertex)
normalPrimvar.Set(self.normals[minNormalIndex:maxNormalIndex+1])

# materials
Expand Down