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These tools are designed to convert texture (TEX <-> DDS) and audio (SMP <-> OGG) assets for use in Ghostbusters: The Video Game and its remastered version.

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Ghostbusters: The Video Game Remastered Asset Converters

These tools are designed to convert texture (TEX <-> DDS) and audio (SMP <-> OGG) assets for use in Ghostbusters: The Video Game and its remastered version.

tex2dds: Converts TEX files, whether from the original game (PC, PS3, Xbox 360) or the remastered version (PC), into DDS format.

dds2tex: Converts DDS files to TEX format for both the original game (PC, PS3, Xbox 360) and the remastered version (PC).

smp2ogg: Converts SMP audio files from the remastered version (PC) into OGG format.

ogg2smp: Converts OGG audio files to SMP format specifically for the remastered version (PC).

General build Instructions:

To compile these tools, use the following command:

g++ -static -o <toolname> <toolname>.cpp

To cross-compile for Windows (from Linux), use:

x86_64-w64-mingw32-g++ -static -o <toolname> <toolname>.cpp

Usage:

Run the converter by specifying the input asset file:

$ ./<toolname> <input_file> [OPTIONS]
Common options:
  -i, --input <input_file>          Specify the input file path and name.
  -o, --output <output_file>        Specify the output file path and name.
  -q, --quiet                       Disable output messages.
  -h, --help                        Show this help message and exit.

Alternatively, you can drag and drop an asset file onto the executable.

Mass convert assets

Scripts for batch processing multiple assets are available on NexusMods:

GBTVGR tex2dds Mass Converter

GBTVGR dds2tex Mass Converter

GBTVGR smp2ogg Mass Converter

GBTVGR ogg2smp Mass Converter

Credits:

The original tex2dds code was developed by Jonathan Wilson and barncastle.

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These tools are designed to convert texture (TEX <-> DDS) and audio (SMP <-> OGG) assets for use in Ghostbusters: The Video Game and its remastered version.

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