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45 changes: 27 additions & 18 deletions src/rootbuilder/modules/rootbuilder_linker.py
Original file line number Diff line number Diff line change
Expand Up @@ -28,25 +28,34 @@ def build(self):
linkFileData = self.files.getRootModFiles()
else:
linkFileData = self.files.getLinkableModFiles()
linkOutputData = []

if self.paths.rootLinkDataFilePath().exists():
linkOutputData = json.load(open(self.paths.rootLinkDataFilePath(),"r", encoding="utf-8"))
else:
linkOutputData = {}

for file in linkFileData:
relativePath = self.paths.rootRelativePath(file)
gamePath = self.paths.gamePath() / relativePath
# If the linkable file is already in the game folder, rename it.
file_path = Path(file)
createLink = True
if gamePath.exists():
#qInfo("Renaming for link " + str(gamePath))
self.utilities.moveTo(gamePath, Path(str(gamePath) + ".rbackup"))
# Create the dirs if they don't exist.
if not gamePath.parent.exists():
os.makedirs(gamePath.parent)
# Try and create a link. This will fail if a link is already there.
#qInfo("Creating link for " + str(gamePath))
Path(file).link_to(gamePath)
mapping = {
"Source": str(file),
"Destination": str(gamePath)
}
linkOutputData.append(mapping)
if str(gamePath) not in linkOutputData:
# The linkable file is already in the game folder, rename it.
self.utilities.moveTo(gamePath, Path(str(gamePath) + ".rbackup"))
elif gamePath.samefile(file_path):
# This is already linked.
createLink = False
else:
# Remove old link to update with new one
gamePath.unlink()
if createLink:
# Create the dirs if they don't exist.
if not gamePath.parent.exists():
os.makedirs(gamePath.parent)
# Try and create a link. This will fail if a link is already there.
file_path.link_to(gamePath)
linkOutputData[str(gamePath)] = str(file)
# Save our link data.
if not self.paths.rootLinkDataFilePath().exists():
self.paths.rootLinkDataFilePath().touch()
Expand All @@ -59,9 +68,9 @@ def clear(self):
if self.paths.rootLinkDataFilePath().exists():
linkFileData = json.load(open(self.paths.rootLinkDataFilePath(),"r", encoding="utf-8"))
# Loop through our link data and unlink individual files.
for file in linkFileData:
destPath = Path(file["Destination"])
srcPath = Path(file["Source"])
for dest in linkFileData:
destPath = Path(dest)
srcPath = Path(linkFileData[dest])
if destPath.exists():
if os.stat(destPath).st_nlink <= 1:
self.utilities.moveTo(destPath, srcPath)
Expand Down