add render mode that doesn't intersect rays for debugging purposes#336
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jeffamstutz merged 1 commit intoKhronosGroup:next_releasefrom Jan 9, 2026
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Pull request overview
This PR adds a new TEST_FRAME render mode for debugging purposes that visualizes ray directions without performing ray-scene intersections. This allows developers to verify camera setup and ray generation without the overhead of scene traversal.
- Adds
TEST_FRAMEenum value toRenderMode - Implements early-exit rendering logic that maps ray directions to RGB colors
- Updates JSON configuration to include the new mode
Reviewed changes
Copilot reviewed 4 out of 4 changed files in this pull request and generated no comments.
| File | Description |
|---|---|
| src/devices/helide/renderer/Renderer.h | Adds TEST_FRAME enum value to RenderMode |
| src/devices/helide/renderer/Renderer.cpp | Implements string-to-enum conversion and rendering logic for TEST_FRAME mode |
| src/devices/helide/HelideDefinitions.json | Adds "testFrame" to allowed renderer mode values |
| src/devices/helide/frame/Frame.cpp | Minor formatting improvement to getProperty function signature |
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