support visible parameter on volume and surface objects#338
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jeffamstutz merged 1 commit intoKhronosGroup:next_releasefrom Feb 26, 2026
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Pull request overview
Adds a visible parameter to helide Surface and Volume objects so applications can toggle whether they participate in rendering (surface Embree BLS build / volume ray intersection).
Changes:
- Add
visibleparameter plumbing tohelide::Surfaceandhelide::Volume(defaulting totrue). - Skip invisible volumes during
Group::intersectVolumes(). - Skip invisible surfaces when constructing a Group’s Embree scene (BLS).
Reviewed changes
Copilot reviewed 5 out of 5 changed files in this pull request and generated 2 comments.
Show a summary per file
| File | Description |
|---|---|
src/devices/helide/world/Group.cpp |
Uses isVisible() to filter surfaces/volumes during scene construction and volume intersection. |
src/devices/helide/volume/Volume.h |
Adds isVisible() API and m_visible state. |
src/devices/helide/volume/Volume.cpp |
Commits visible parameter and implements isVisible(). |
src/devices/helide/surface/Surface.h |
Adds isVisible() API and m_visible state. |
src/devices/helide/surface/Surface.cpp |
Commits visible parameter and implements isVisible(). |
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