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2 changes: 1 addition & 1 deletion es3.1/html/indexflat.php
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Expand Up @@ -365,8 +365,8 @@
<li><a href="glMapBufferRange.xhtml" target="pagedisplay">glMapBufferRange</a></li>
<li><a href="matrixCompMult.xhtml" target="pagedisplay">matrixCompMult</a></li>
<li><a href="max.xhtml" target="pagedisplay">max</a></li>
<li><a href="memoryBarrier.xhtml" target="pagedisplay">memoryBarrier</a></li>
<li><a href="glMemoryBarrier.xhtml" target="pagedisplay">glMemoryBarrier</a></li>
<li><a href="memoryBarrier.xhtml" target="pagedisplay">memoryBarrier</a></li>
<li><a href="memoryBarrierAtomicCounter.xhtml" target="pagedisplay">memoryBarrierAtomicCounter</a></li>
<li><a href="memoryBarrierBuffer.xhtml" target="pagedisplay">memoryBarrierBuffer</a></li>
<li><a href="glMemoryBarrier.xhtml" target="pagedisplay">glMemoryBarrierByRegion</a></li>
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2 changes: 1 addition & 1 deletion es3/html/indexflat.php
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<li><a href="glMapBufferRange.xhtml" target="pagedisplay">glMapBufferRange</a></li>
<li><a href="matrixCompMult.xhtml" target="pagedisplay">matrixCompMult</a></li>
<li><a href="max.xhtml" target="pagedisplay">max</a></li>
<li><a href="memoryBarrier.xhtml" target="pagedisplay">memoryBarrier</a></li>
<li><a href="glMemoryBarrier.xhtml" target="pagedisplay">glMemoryBarrier</a></li>
<li><a href="memoryBarrier.xhtml" target="pagedisplay">memoryBarrier</a></li>
<li><a href="memoryBarrierAtomicCounter.xhtml" target="pagedisplay">memoryBarrierAtomicCounter</a></li>
<li><a href="memoryBarrierBuffer.xhtml" target="pagedisplay">memoryBarrierBuffer</a></li>
<li><a href="glMemoryBarrier.xhtml" target="pagedisplay">glMemoryBarrierByRegion</a></li>
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4 changes: 4 additions & 0 deletions gl4/bufferbindings.xml
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<entry><constant>GL_ELEMENT_ARRAY_BUFFER</constant></entry>
<entry>Vertex array indices</entry>
</row>
<row>
<entry><constant>GL_PARAMETER_BUFFER</constant></entry>
<entry>Draw parameters</entry>
</row>
<row>
<entry><constant>GL_PIXEL_PACK_BUFFER</constant></entry>
<entry>Pixel read target</entry>
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2 changes: 1 addition & 1 deletion gl4/glClampColor.xml
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Expand Up @@ -40,7 +40,7 @@
<term><parameter>clamp</parameter></term>
<listitem>
<para>
Specifies whether to apply color clamping. <parameter>clamp</parameter> must be <constant>GL_TRUE</constant> or <constant>GL_FALSE</constant>.
Specifies whether to apply color clamping. <parameter>clamp</parameter> must be <constant>GL_TRUE</constant>, <constant>GL_FALSE</constant>, or <constant>GL_FIXED_ONLY</constant>.
</para>
</listitem>
</varlistentry>
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2,096 changes: 1,615 additions & 481 deletions gl4/glGet.xml

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4 changes: 2 additions & 2 deletions gl4/glGetGraphicsResetStatus.xml
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Expand Up @@ -156,9 +156,9 @@
</refsect1>
<refsect1 xml:id="seealso"><title>See Also</title>
<para>
<citerefentry><refentrytitle>glGetError</refentrytitle></citerefentry>
<citerefentry><refentrytitle>glGetError</refentrytitle></citerefentry>,
<!-- FIX: link to glGet --> <function>glGetIntegerv</function>,
<!-- FIX: link to glGetQueryiv --> <function>glGetQueryObjectuiv</function>
<!-- FIX: link to glGetQueryiv --> <function>glGetQueryObjectuiv</function>,
<!-- FIX: link to glGetSync --> <function>glGetSynciv</function>
</para>
</refsect1>
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6 changes: 3 additions & 3 deletions gl4/glShaderBinary.xml
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Expand Up @@ -82,9 +82,9 @@
</para>
<para>
The binary image contained in <parameter>binary</parameter> will be decoded according to the extension
specification defining the specified <parameter>binaryFormat</parameter> token. OpenGL
does not define any specific binary formats, but it does provide a mechanism to obtain token
vaues for such formats provided by such extensions.
specification defining the specified <parameter>binaryFormat</parameter> token. OpenGL 4.6
defines the <constant>GL_SHADER_BINARY_FORMAT_SPIR_V</constant> format, it also provide a mechanism to obtain token
vaues for formats provided by extensions.
</para>
<para>
Depending on the types of the shader objects in <parameter>shaders</parameter>, <function>glShaderBinary</function>
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15 changes: 15 additions & 0 deletions gl4/glTexParameter.xml
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Expand Up @@ -1414,6 +1414,21 @@
</listitem>
</varlistentry>
</variablelist>
<para>
</para>
<variablelist>
<varlistentry>
<term><constant>GL_TEXTURE_MAX_ANISOTROPY</constant></term>
<listitem>
<para>
Sets the maximum degree of anisotropy parameter.
If this value is set to a value greater than 1.0, anisotropic texture filtering is used to filter the texture.
Otherwise isotropic texture filtering is used.
The initial value is 1.0.
</para>
</listitem>
</varlistentry>
</variablelist>
</refsect1>

<refsect1 xml:id="notes">
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6 changes: 6 additions & 0 deletions gl4/html/glBufferData.xhtml
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</td>
<td style="text-align: left; border-bottom: 2px solid ; ">Vertex array indices</td>
</tr>
<tr>
<td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<code class="constant">GL_PARAMETER_BUFFER</code>
</td>
<td style="text-align: left; border-bottom: 2px solid ; ">Draw parameters</td>
</tr>
<tr>
<td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<code class="constant">GL_PIXEL_PACK_BUFFER</code>
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6 changes: 6 additions & 0 deletions gl4/html/glBufferStorage.xhtml
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</td>
<td style="text-align: left; border-bottom: 2px solid ; ">Vertex array indices</td>
</tr>
<tr>
<td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<code class="constant">GL_PARAMETER_BUFFER</code>
</td>
<td style="text-align: left; border-bottom: 2px solid ; ">Draw parameters</td>
</tr>
<tr>
<td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<code class="constant">GL_PIXEL_PACK_BUFFER</code>
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6 changes: 6 additions & 0 deletions gl4/html/glBufferSubData.xhtml
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</td>
<td style="text-align: left; border-bottom: 2px solid ; ">Vertex array indices</td>
</tr>
<tr>
<td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<code class="constant">GL_PARAMETER_BUFFER</code>
</td>
<td style="text-align: left; border-bottom: 2px solid ; ">Draw parameters</td>
</tr>
<tr>
<td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<code class="constant">GL_PIXEL_PACK_BUFFER</code>
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2 changes: 1 addition & 1 deletion gl4/html/glClampColor.xhtml
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Expand Up @@ -67,7 +67,7 @@
</dt>
<dd>
<p>
Specifies whether to apply color clamping. <em class="parameter"><code>clamp</code></em> must be <code class="constant">GL_TRUE</code> or <code class="constant">GL_FALSE</code>.
Specifies whether to apply color clamping. <em class="parameter"><code>clamp</code></em> must be <code class="constant">GL_TRUE</code>, <code class="constant">GL_FALSE</code>, or <code class="constant">GL_FIXED_ONLY</code>.
</p>
</dd>
</dl>
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6 changes: 6 additions & 0 deletions gl4/html/glClearBufferData.xhtml
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Expand Up @@ -160,6 +160,12 @@
</td>
<td style="text-align: left; border-bottom: 2px solid ; ">Vertex array indices</td>
</tr>
<tr>
<td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<code class="constant">GL_PARAMETER_BUFFER</code>
</td>
<td style="text-align: left; border-bottom: 2px solid ; ">Draw parameters</td>
</tr>
<tr>
<td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<code class="constant">GL_PIXEL_PACK_BUFFER</code>
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6 changes: 6 additions & 0 deletions gl4/html/glClearBufferSubData.xhtml
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Expand Up @@ -176,6 +176,12 @@
</td>
<td style="text-align: left; border-bottom: 2px solid ; ">Vertex array indices</td>
</tr>
<tr>
<td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<code class="constant">GL_PARAMETER_BUFFER</code>
</td>
<td style="text-align: left; border-bottom: 2px solid ; ">Draw parameters</td>
</tr>
<tr>
<td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<code class="constant">GL_PIXEL_PACK_BUFFER</code>
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6 changes: 6 additions & 0 deletions gl4/html/glCopyBufferSubData.xhtml
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Expand Up @@ -266,6 +266,12 @@
</td>
<td style="text-align: left; border-bottom: 2px solid ; ">Vertex array indices</td>
</tr>
<tr>
<td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<code class="constant">GL_PARAMETER_BUFFER</code>
</td>
<td style="text-align: left; border-bottom: 2px solid ; ">Draw parameters</td>
</tr>
<tr>
<td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<code class="constant">GL_PIXEL_PACK_BUFFER</code>
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6 changes: 6 additions & 0 deletions gl4/html/glFlushMappedBufferRange.xhtml
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Expand Up @@ -144,6 +144,12 @@
</td>
<td style="text-align: left; border-bottom: 2px solid ; ">Vertex array indices</td>
</tr>
<tr>
<td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<code class="constant">GL_PARAMETER_BUFFER</code>
</td>
<td style="text-align: left; border-bottom: 2px solid ; ">Draw parameters</td>
</tr>
<tr>
<td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<code class="constant">GL_PIXEL_PACK_BUFFER</code>
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