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2 parents cd53c71 + 5284d15 commit 255c473

14 files changed

+0
-17
lines changed

attachments/22_descriptor_set_layout.cpp

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#define GLFW_INCLUDE_VULKAN
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#include <GLFW/glfw3.h>
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#define GLM_FORCE_RADIANS
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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attachments/23_descriptor_sets.cpp

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#define GLFW_INCLUDE_VULKAN
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#include <GLFW/glfw3.h>
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#define GLM_FORCE_RADIANS
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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attachments/24_texture_image.cpp

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#define GLFW_INCLUDE_VULKAN
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#include <GLFW/glfw3.h>
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#define GLM_FORCE_RADIANS
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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attachments/25_sampler.cpp

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#define GLFW_INCLUDE_VULKAN
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#include <GLFW/glfw3.h>
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#define GLM_FORCE_RADIANS
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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attachments/26_texture_mapping.cpp

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#define GLFW_INCLUDE_VULKAN
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#include <GLFW/glfw3.h>
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#define GLM_FORCE_RADIANS
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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attachments/27_depth_buffering.cpp

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#define GLFW_INCLUDE_VULKAN
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#include <GLFW/glfw3.h>
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>

attachments/28_model_loading.cpp

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#define GLFW_INCLUDE_VULKAN
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#include <GLFW/glfw3.h>
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#define GLM_ENABLE_EXPERIMENTAL
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#include <glm/glm.hpp>

attachments/29_mipmapping.cpp

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#define GLFW_INCLUDE_VULKAN
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#include <GLFW/glfw3.h>
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#define GLM_ENABLE_EXPERIMENTAL
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#include <glm/glm.hpp>

attachments/30_multisampling.cpp

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#define GLFW_INCLUDE_VULKAN
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#include <GLFW/glfw3.h>
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#define GLM_ENABLE_EXPERIMENTAL
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#include <glm/glm.hpp>

attachments/31_compute_shader.cpp

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#define GLFW_INCLUDE_VULKAN
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#include <GLFW/glfw3.h>
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#define GLM_FORCE_RADIANS
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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