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Updated SDK links
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en/03_Drawing_a_triangle/00_Setup/02_Validation_layers.adoc

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image::/images/validation_layer_test.png[]
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If you don't see any messages then https://vulkan.lunarg.com/doc/view/1.2.131.1/windows/getting_started.html#user-content-verify-the-installation[check your installation].
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If you don't see any messages then https://vulkan.lunarg.com/doc/view/1.3.280.0/windows/getting_started.html#user-content-verify-the-installation[check your installation].
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If you want to see which call triggered a message, you can add a breakpoint to the message callback and look at the stack trace.

en/06_Texture_mapping/02_Combined_image_sampler.adoc

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This can be particularly frustrating if the allocation succeeds on some machines, but fails on others.
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Since Vulkan shifts the responsibility for the allocation to the driver, it is no longer a strict requirement to only allocate as many descriptors of a certain type (`VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER`, etc.) as specified by the corresponding `descriptorCount` members for the creation of the descriptor pool.
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However, it remains best practice to do so, and in the future, `VK_LAYER_KHRONOS_validation` will warn about this type of problem if you enable https://vulkan.lunarg.com/doc/view/1.2.189.0/linux/best_practices.html[Best Practice Validation].
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However, it remains best practice to do so, and in the future, `VK_LAYER_KHRONOS_validation` will warn about this type of problem if you enable https://vulkan.lunarg.com/doc/view/1.3.280.0/linux/best_practices.html[Best Practice Validation].
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The final step is to bind the actual image and sampler resources to the descriptors in the descriptor set.
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Go to the `createDescriptorSets` function.

en/90_FAQ.adoc

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First make sure that the validation layers get a chance to print errors by keeping the terminal open after your program exits.
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You can do this from Visual Studio by running your program with Ctrl-F5 instead of F5, and on Linux by executing your program from a terminal window.
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If there are still no messages and you are sure that validation layers are turned on, then you should ensure that your Vulkan SDK is correctly installed by following the "Verify the Installation" instructions https://vulkan.lunarg.com/doc/view/1.2.135.0/windows/getting_started.html[on this page].
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If there are still no messages and you are sure that validation layers are turned on, then you should ensure that your Vulkan SDK is correctly installed by following the "Verify the Installation" instructions https://vulkan.lunarg.com/doc/view/1.3.280.0/windows/getting_started.html[on this page].
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Also ensure that your SDK version is at least 1.1.106.0 to support the `VK_LAYER_KHRONOS_validation` layer.
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== vkCreateSwapchainKHR triggers an error in SteamOverlayVulkanLayer64.dll

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