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Apply recent changes from the tutorial
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en/03_Drawing_a_triangle/02_Graphics_pipeline_basics/01_Shader_modules.adoc

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@@ -35,7 +35,7 @@ The next two sections will cover the GLSL code of each of those and after that I
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== Vertex shader
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The vertex shader processes each incoming vertex.
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It takes its attributes, like world position, color, normal and texture coordinates as input.
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It takes its attributes, like model space position, color, normal and texture coordinates as input.
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The output is the final position in clip coordinates and the attributes that need to be passed on to the fragment shader, like color and texture coordinates.
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These values will then be interpolated over the fragments by the rasterizer to produce a smooth gradient.
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