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Add Vulkan multithreading example with particle compute simulation
- Introduced multithreading example to demonstrate efficient particle computation using Vulkan. - Added compute shaders for particle updates with boundary collision handling. - Implemented thread-safe resource manager and worker thread coordination for compute operations. - Included GLSL and Slang shader implementations for compute workloads.
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antora/modules/ROOT/nav.adoc

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* xref:14_Android.adoc[Android]
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* xref:15_GLTF_KTX2_Migration.adoc[Migrating to Modern Asset Formats: glTF and KTX2]
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* xref:16_Multiple_Objects.adoc[Rendering Multiple Objects]
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* xref:17_Multithreading.adoc[Multithreading]
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* xref:90_FAQ.adoc[FAQ]

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