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glTF 0.8 to 1.0 Guide
Patrick Cozzi edited this page Oct 18, 2015
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The following major changes were made between glTF 0.8 and 1.0:
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materialandtechniquewere simplified, #419-
technique.pass.detailswas removed. Use the KHR_materials_common extension, #424
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node.rotationis now a unit quaternion with the order(x, y, z, w), #144- When
node.rotationis targeted for animation, spherical linear interpolation (slerp) should be used, #156
- When
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node.instanceSkinwas removed. Its properties are now directly onnode, #255 -
mesh.primitive.primitivewas renamed tomesh.primitive.mode, #341 -
mesh.primitive.indicesis now optional, #60 -
technique.parameter.sourcewas renamed totechnique.parameter.node(nodewas in 0.8 schema, but not the converter), #239 -
allExtensionswas renamed toextensionsUsed, #404 -
asset.profilewas changed from a string to an object withapiandversionstring properties, #325 - The CESIUM_binary_glTF extension was replaced with KHR_binary_glTF, #400 and #413
For more on glTF 0.8, see the glTF 0.8 spec and schema