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feat(GLTFImporter): add GLTFImporter #2479
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,256 @@ | ||
| import macro from 'vtk.js/Sources/macros'; | ||
| import * as vtkMath from 'vtk.js/Sources/Common/Core/Math'; | ||
| import { quat, vec3 } from 'gl-matrix'; | ||
|
|
||
| const { vtkDebugMacro, vtkWarningMacro } = macro; | ||
|
|
||
| /** | ||
| * Create an animation channel | ||
| * @param {glTFChannel} glTFChannel | ||
| * @param {glTFChannel[]} glTFSamplers | ||
| * @returns | ||
| */ | ||
| function createAnimationChannel(glTFChannel, glTFSamplers) { | ||
| const path = glTFChannel.target.path; | ||
| const node = glTFChannel.target.node; | ||
|
|
||
| function applyAnimation(value) { | ||
| let axisAngle; | ||
| let w; | ||
| let nq; | ||
| switch (path) { | ||
| case 'translation': | ||
| node.setPosition(value[0], value[1], value[2]); | ||
| break; | ||
| case 'rotation': | ||
| // Convert quaternion to axis-angle representation | ||
| nq = quat.normalize(quat.create(), value); | ||
| axisAngle = new Float64Array(3); | ||
| w = quat.getAxisAngle(axisAngle, nq); | ||
| // Apply rotation using rotateWXYZ | ||
| node.rotateWXYZ( | ||
| vtkMath.degreesFromRadians(w), | ||
| axisAngle[0], | ||
| axisAngle[1], | ||
| axisAngle[2] | ||
| ); | ||
| break; | ||
| case 'scale': | ||
| node.setScale(value[0], value[1], value[2]); | ||
| break; | ||
| default: | ||
| vtkWarningMacro(`Unsupported animation path: ${path}`); | ||
| } | ||
| } | ||
|
|
||
| function animate(currentTime) { | ||
| const sampler = glTFSamplers[glTFChannel.sampler]; | ||
| const value = sampler.evaluate(currentTime, path); | ||
| applyAnimation(value); | ||
| } | ||
|
|
||
| return { ...glTFChannel, animate }; | ||
| } | ||
|
|
||
| /** | ||
| * Create an animation sampler | ||
| * @param {glTFSampler} glTFSampler | ||
| * @returns | ||
| */ | ||
| function createAnimationSampler(glTFSampler) { | ||
| let lastKeyframeIndex = 0; | ||
|
|
||
| function findKeyframes(time) { | ||
| let i1 = lastKeyframeIndex; | ||
| while (i1 < glTFSampler.input.length - 1 && glTFSampler.input[i1] <= time) { | ||
| i1++; | ||
| } | ||
| const i0 = Math.max(0, i1 - 1); | ||
| lastKeyframeIndex = i0; | ||
| return [glTFSampler.input[i0], glTFSampler.input[i1], i0, i1]; | ||
| } | ||
|
|
||
| function stepInterpolate(path, i0) { | ||
| const startIndex = i0 * 3; | ||
| const v0 = new Array(3); | ||
| for (let i = 0; i < 3; ++i) { | ||
| v0[i] = glTFSampler.output[startIndex + i]; | ||
| } | ||
|
|
||
| return v0; | ||
| } | ||
|
|
||
| function linearInterpolate(path, t0, t1, i0, i1, t) { | ||
| const ratio = (t - t0) / (t1 - t0); | ||
| const startIndex = i0 * 4; | ||
| const endIndex = i1 * 4; | ||
|
|
||
| const v0 = new Array(4); | ||
| const v1 = new Array(4); | ||
| for (let i = 0; i < 4; ++i) { | ||
| v0[i] = glTFSampler.output[startIndex + i]; | ||
| v1[i] = glTFSampler.output[endIndex + i]; | ||
| } | ||
|
|
||
| switch (path) { | ||
| case 'translation': | ||
| case 'scale': | ||
| return vec3.lerp(vec3.create(), v0, v1, ratio); | ||
| case 'rotation': | ||
| return quat.slerp(quat.create(), v0, v1, ratio); | ||
| default: | ||
| vtkWarningMacro(`Unsupported animation path: ${path}`); | ||
| return null; | ||
| } | ||
| } | ||
|
|
||
| function cubicSplineInterpolate(path, t0, t1, i0, i1, time) { | ||
| const dt = t1 - t0; | ||
| const t = (time - t0) / dt; | ||
| const t2 = t * t; | ||
| const t3 = t2 * t; | ||
|
|
||
| const p0 = glTFSampler.output[i0 * 3 + 1]; | ||
| const m0 = dt * glTFSampler.output[i0 * 3 + 2]; | ||
| const p1 = glTFSampler.output[i1 * 3 + 1]; | ||
| const m1 = dt * glTFSampler.output[i1 * 3]; | ||
|
|
||
| if (Array.isArray(p0)) { | ||
| return p0.map((v, j) => { | ||
| const a = 2 * t3 - 3 * t2 + 1; | ||
| const b = t3 - 2 * t2 + t; | ||
| const c = -2 * t3 + 3 * t2; | ||
| const d = t3 - t2; | ||
| return a * v + b * m0[j] + c * p1[j] + d * m1[j]; | ||
| }); | ||
| } | ||
|
|
||
| const a = 2 * t3 - 3 * t2 + 1; | ||
| const b = t3 - 2 * t2 + t; | ||
| const c = -2 * t3 + 3 * t2; | ||
| const d = t3 - t2; | ||
| return a * p0 + b * m0 + c * p1 + d * m1; | ||
| } | ||
|
|
||
| function evaluate(time, path) { | ||
| const [t0, t1, i0, i1] = findKeyframes(time); | ||
|
|
||
| let result; | ||
|
|
||
| switch (glTFSampler.interpolation) { | ||
| case 'STEP': | ||
| result = stepInterpolate(path, i0); | ||
| break; | ||
| case 'LINEAR': | ||
| result = linearInterpolate(path, t0, t1, i0, i1, time); | ||
| break; | ||
| case 'CUBICSPLINE': | ||
| result = cubicSplineInterpolate(path, t0, t1, i0, i1, time); | ||
| break; | ||
| default: | ||
| throw new Error( | ||
| `Unknown interpolation method: ${glTFSampler.interpolation}` | ||
| ); | ||
| } | ||
| return result; | ||
| } | ||
|
|
||
| return { ...glTFSampler, evaluate }; | ||
| } | ||
|
|
||
| /** | ||
| * Create an animation | ||
| * @param {glTFAnimation} glTFAnimation | ||
| * @param {Map} nodes | ||
| * @returns | ||
| */ | ||
| function createAnimation(glTFAnimation, nodes) { | ||
| glTFAnimation.samplers = glTFAnimation.samplers.map((sampler) => | ||
| createAnimationSampler(sampler) | ||
| ); | ||
|
|
||
| glTFAnimation.channels = glTFAnimation.channels.map((channel) => { | ||
| channel.target.node = nodes.get(`node-${channel.target.node}`); | ||
| return createAnimationChannel(channel, glTFAnimation.samplers); | ||
| }); | ||
|
|
||
| function update(currentTime) { | ||
| glTFAnimation.channels.forEach((channel) => channel.animate(currentTime)); | ||
| } | ||
|
|
||
| return { ...glTFAnimation, update }; | ||
| } | ||
|
|
||
| /** | ||
| * Create an animation mixer | ||
| * @param {Map} nodes | ||
| * @param {*} accessors | ||
| * @returns | ||
| */ | ||
| function createAnimationMixer(nodes, accessors) { | ||
| const animations = new Map(); | ||
| const activeAnimations = new Map(); | ||
|
|
||
| function addAnimation(glTFAnimation) { | ||
| const annimation = createAnimation(glTFAnimation, nodes, accessors); | ||
| animations.set(glTFAnimation.id, annimation); | ||
| vtkDebugMacro(`Animation "${glTFAnimation.id}" added to mixer`); | ||
| } | ||
|
|
||
| function play(name, weight = 1) { | ||
| if (!animations.has(name)) { | ||
| vtkWarningMacro(`Animation "${name}" not found in mixer`); | ||
| return; | ||
| } | ||
| activeAnimations.set(name, { | ||
| animation: animations.get(name), | ||
| weight, | ||
| time: 0, | ||
| }); | ||
| vtkDebugMacro(`Playing animation "${name}" with weight ${weight}`); | ||
| } | ||
|
|
||
| function stop(name) { | ||
| if (activeAnimations.delete(name)) { | ||
| vtkWarningMacro(`Stopped animation "${name}"`); | ||
| } else { | ||
| vtkWarningMacro(`Animation "${name}" was not playing`); | ||
| } | ||
| } | ||
|
|
||
| function stopAll() { | ||
| activeAnimations.clear(); | ||
| vtkWarningMacro('Stopped all animations'); | ||
| } | ||
|
|
||
| function update(deltaTime) { | ||
| // Normalize weights | ||
| const totalWeight = Array.from(activeAnimations.values()).reduce( | ||
| (sum, { weight }) => sum + weight, | ||
| 0 | ||
| ); | ||
|
|
||
| activeAnimations.forEach(({ animation, weight, time }, name) => { | ||
| const normalizedWeight = totalWeight > 0 ? weight / totalWeight : 0; | ||
| const newTime = time + deltaTime; | ||
| activeAnimations.set(name, { animation, weight, time: newTime }); | ||
|
|
||
| vtkDebugMacro( | ||
| `Updating animation "${name}" at time ${newTime.toFixed( | ||
| 3 | ||
| )} with normalized weight ${normalizedWeight.toFixed(3)}` | ||
| ); | ||
|
|
||
| animation.update(newTime, normalizedWeight); | ||
| }); | ||
| } | ||
|
|
||
| return { addAnimation, play, stop, stopAll, update }; | ||
| } | ||
|
|
||
| export { | ||
| createAnimation, | ||
| createAnimationChannel, | ||
| createAnimationMixer, | ||
| createAnimationSampler, | ||
| }; | ||
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,85 @@ | ||
| export const BINARY_HEADER_MAGIC = 'glTF'; | ||
| export const BINARY_HEADER_LENGTH = 12; | ||
| export const BINARY_CHUNK_TYPES = { JSON: 0x4e4f534a, BIN: 0x004e4942 }; | ||
| export const BINARY_HEADER_INTS = 3; | ||
| export const BINARY_CHUNK_HEADER_INTS = 2; | ||
|
|
||
| export const MIN_LIGHT_ATTENUATION = 0.01; | ||
|
|
||
| export const COMPONENTS = { | ||
| SCALAR: 1, | ||
| VEC2: 2, | ||
| VEC3: 3, | ||
| VEC4: 4, | ||
| MAT2: 4, | ||
| MAT3: 9, | ||
| MAT4: 16, | ||
| }; | ||
|
|
||
| export const BYTES = { | ||
| 5120: 1, // BYTE | ||
| 5121: 1, // UNSIGNED_BYTE | ||
| 5122: 2, // SHORT | ||
| 5123: 2, // UNSIGNED_SHORT | ||
| 5125: 4, // UNSIGNED_INT | ||
| 5126: 4, // FLOAT | ||
| }; | ||
|
|
||
| export const MODES = { | ||
| GL_POINTS: 0, | ||
| GL_LINES: 1, | ||
| GL_LINE_LOOP: 2, | ||
| GL_LINE_STRIP: 3, | ||
| GL_TRIANGLES: 4, | ||
| GL_TRIANGLE_STRIP: 5, | ||
| GL_TRIANGLE_FAN: 6, | ||
| }; | ||
|
|
||
| export const ARRAY_TYPES = { | ||
| 5120: Int8Array, | ||
| 5121: Uint8Array, | ||
| 5122: Int16Array, | ||
| 5123: Uint16Array, | ||
| 5125: Uint32Array, | ||
| 5126: Float32Array, | ||
| }; | ||
|
|
||
| export const GL_SAMPLER = { | ||
| NEAREST: 9728, | ||
| LINEAR: 9729, | ||
| NEAREST_MIPMAP_NEAREST: 9984, | ||
| LINEAR_MIPMAP_NEAREST: 9985, | ||
| NEAREST_MIPMAP_LINEAR: 9986, | ||
| LINEAR_MIPMAP_LINEAR: 9987, | ||
| REPEAT: 10497, | ||
| CLAMP_TO_EDGE: 33071, | ||
| MIRRORED_REPEAT: 33648, | ||
| TEXTURE_MAG_FILTER: 10240, | ||
| TEXTURE_MIN_FILTER: 10241, | ||
| TEXTURE_WRAP_S: 10242, | ||
| TEXTURE_WRAP_T: 10243, | ||
| }; | ||
|
|
||
| export const DEFAULT_SAMPLER = { | ||
| magFilter: GL_SAMPLER.NEAREST, | ||
| minFilter: GL_SAMPLER.LINEAR_MIPMAP_LINEAR, | ||
| wrapS: GL_SAMPLER.REPEAT, | ||
| wrapT: GL_SAMPLER.REPEAT, | ||
| }; | ||
|
|
||
| export const SEMANTIC_ATTRIBUTE_MAP = { | ||
| NORMAL: 'normal', | ||
| POSITION: 'position', | ||
| TEXCOORD_0: 'texcoord0', | ||
| TEXCOORD_1: 'texcoord1', | ||
| WEIGHTS_0: 'weight', | ||
| JOINTS_0: 'joint', | ||
| COLOR_0: 'color', | ||
| TANGENT: 'tangent', | ||
| }; | ||
|
|
||
| export const ALPHA_MODE = { | ||
| OPAQUE: 'OPAQUE', | ||
| MASK: 'MASK', | ||
| BLEND: 'BLEND', | ||
| }; |
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