Skip to content

Conversation

@jcfr
Copy link
Contributor

@jcfr jcfr commented Dec 21, 2023

Adapted from Slicer/Slicer@a0ad2a328 (ENH: Handle 3D events in MRML interactor style and markups VTK widgets)

Adapted from Slicer/Slicer@a0ad2a328 (ENH: Handle 3D events in MRML
interactor style and markups VTK widgets)
@jcfr jcfr requested review from LucasGandel and sankhesh December 21, 2023 22:11
}

// Assumes event are all 3D and invalidates display position
ed->SetDisplayPositionInvalid();
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

You should not have to do this. Based on our discussion, it looks like this is native to Slicer's bookkeeping of whether to compute the world position again. See https://github.com/Slicer/Slicer/blob/4ed0396cf865870dffe887e28db588434ce23b02/Libs/MRML/DisplayableManager/vtkMRMLInteractionEventData.cxx#L356C79-L358

Copy link
Collaborator

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

All events have 3D and display position, too. Display position may be less useful in virtual reality (e.g., a Google-glass-like 2D overlay), but we may use it in the future. The flags for valid "accurate" and "display" positions are indeed for avoiding (potentially costly) recomputations. The same event is given to many displayable managers, so we can save time by computing it only once and storing the result.

Copy link
Contributor Author

@jcfr jcfr Dec 26, 2023

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

but we may use it in the future

That is sensible.

Should we simply remove this method then ?

For reference, it was originally introduced here:

Slicer/Slicer@a0ad2a3#diff-3c145879816516bad207b32924f5bb882c68f6c0de514970fca6f372eee76b86R290-R295

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

3 participants