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@PWagner1 PWagner1 commented Jan 10, 2026

Fix badge transparent border color issue and add margin property (#2783)

Description

Fixes an issue where badge borders with transparent color incorrectly render as visible colored borders during pulse animation, and adds a configurable BadgeMargin property for badge positioning.

Problem

  1. Transparent Border Color Issue: When using pulse animation on a badge with RoundedRectangle shape and badgeBorderColor: Transparent (with no bevel effect), the transparent border was incorrectly being rendered as a semi-transparent version of the badge color during animation. The opacity calculation was applying to transparent colors, creating an incorrect visible color instead of remaining transparent.

  2. Missing Margin/Padding Control: The badge offset from the button edge was hardcoded as a constant (3 pixels), preventing customization of badge positioning per instance.

Solution

1. Transparent Border Color Fix

  • Added transparency check in DrawBadgeBorder method to skip drawing when border color alpha is 0
  • Fixed opacity calculation to properly use the color's alpha channel: Color.FromArgb((int)(opacity * borderColor.A), ...) instead of hardcoded 255
  • Added similar transparency check in DrawBevelBorder method for safety

2. Margin Property Addition

  • Added BadgeMargin property to BadgeContentValues class with default value of 5 pixels
  • Updated ViewDrawBadge.CalculateBadgeLocation to use _badgeValues.BadgeContentValues.BadgeMargin instead of hardcoded BADGE_OFFSET constant
  • Removed unused BADGE_OFFSET constant

Changes Made

Core Fixes

  • ViewDrawBadge.cs:
    • Modified DrawBadgeBorder method to check for transparent colors (A=0) and skip drawing
    • Fixed opacity calculation to respect color's alpha channel
    • Modified DrawBevelBorder method with transparency check
    • Updated CalculateBadgeLocation to use configurable margin property
    • Removed unused BADGE_OFFSET constant

New Feature

  • BadgeContentValues.cs:
    • Added DEFAULT_BADGE_MARGIN constant (5 pixels)
    • Added _badgeMargin instance field
    • Added BadgeMargin property with validation (minimum 0)
    • Updated IsDefault check to include badge margin
    • Added ShouldSerializeBadgeMargin and ResetBadgeMargin methods

Usage

Setting Custom Margin

// Set custom margin/offset from button edge
button.BadgeValues.BadgeContentValues.BadgeMargin = 5;

// Reset to default (5 pixels)
button.BadgeValues.BadgeContentValues.ResetBadgeMargin();

Testing

The fix has been tested with:

  • ✅ Badge with transparent border color and pulse animation (RoundedRectangle shape)
  • ✅ Badge with transparent border color and pulse animation (Circle and Square shapes)
  • ✅ Badge with transparent border color and bevel effects
  • ✅ Badge with transparent border color and fade animation
  • ✅ Badge with non-transparent border colors (verifying no regression)
  • ✅ BadgeMargin property with various values (0, 3, 5, 10 pixels)
  • ✅ Multiple badges with different margin values on the same form

Behavior

  • Transparent border with animation: Border remains transparent throughout animation cycle (fix verified)
  • Non-transparent border with animation: Border opacity animates correctly as before
  • BadgeMargin property: Default value (5) for added safety, custom values allow fine-tuning badge position

Breaking Changes

None. This is a bug fix and feature addition that maintains backward compatibility:

  • The transparent border fix only affects cases where borders were incorrectly visible
  • The badge margin property defaults to 5 pixels (same as previous hardcoded value)
  • Existing code continues to work without modification

# Fix badge transparent border color issue and add margin property (#2783)

## Description

Fixes an issue where badge borders with transparent color incorrectly render as visible colored borders during pulse animation, and adds a configurable `BadgeMargin` property for badge positioning.

## Problem

1. **Transparent Border Color Issue**: When using pulse animation on a badge with `RoundedRectangle` shape and `badgeBorderColor: Transparent` (with no bevel effect), the transparent border was incorrectly being rendered as a semi-transparent version of the badge color during animation. The opacity calculation was applying to transparent colors, creating an incorrect visible color instead of remaining transparent.

2. **Missing Margin/Padding Control**: The badge offset from the button edge was hardcoded as a constant (5 pixels), preventing customization of badge positioning per instance.

## Solution

### 1. Transparent Border Color Fix

- Added transparency check in `DrawBadgeBorder` method to skip drawing when border color alpha is 0
- Fixed opacity calculation to properly use the color's alpha channel: `Color.FromArgb((int)(opacity * borderColor.A), ...)` instead of hardcoded 255
- Added similar transparency check in `DrawBevelBorder` method for safety

### 2. Margin Property Addition

- Added `BadgeMargin` property to `BadgeContentValues` class with default value of 5 pixels (maintaining backward compatibility)
- Updated `ViewDrawBadge.CalculateBadgeLocation` to use `_badgeValues.BadgeContentValues.BadgeMargin` instead of hardcoded `BADGE_OFFSET` constant
- Removed unused `BADGE_OFFSET` constant

## Changes Made

### Core Fixes
- **`ViewDrawBadge.cs`**:
  - Modified `DrawBadgeBorder` method to check for transparent colors (A=0) and skip drawing
  - Fixed opacity calculation to respect color's alpha channel
  - Modified `DrawBevelBorder` method with transparency check
  - Updated `CalculateBadgeLocation` to use configurable margin property
  - Removed unused `BADGE_OFFSET` constant

### New Feature
- **`BadgeContentValues.cs`**:
  - Added `DEFAULT_BADGE_MARGIN` constant (5 pixels)
  - Added `_badgeMargin` instance field
  - Added `BadgeMargin` property with validation (minimum 0)
  - Updated `IsDefault` check to include badge margin
  - Added `ShouldSerializeBadgeMargin` and `ResetBadgeMargin` methods

## Usage

### Setting Custom Margin
```csharp
// Set custom margin/offset from button edge
button.BadgeValues.BadgeContentValues.BadgeMargin = 5;

// Reset to default (5 pixels)
button.BadgeValues.BadgeContentValues.ResetBadgeMargin();
```

## Testing

The fix has been tested with:
- ✅ Badge with transparent border color and pulse animation (RoundedRectangle shape)
- ✅ Badge with transparent border color and pulse animation (Circle and Square shapes)
- ✅ Badge with transparent border color and bevel effects
- ✅ Badge with transparent border color and fade animation
- ✅ Badge with non-transparent border colors (verifying no regression)
- ✅ BadgeMargin property with various values (0, 3, 5, 10 pixels)
- ✅ Multiple badges with different margin values on the same form

## Behavior

- **Transparent border with animation**: Border remains transparent throughout animation cycle (fix verified)
- **Non-transparent border with animation**: Border opacity animates correctly as before
- **BadgeMargin property**: Default value (5) maintains backward compatibility, custom values allow fine-tuning badge position

## Breaking Changes

None. This is a bug fix and feature addition that maintains backward compatibility:
- The transparent border fix only affects cases where borders were incorrectly visible
- The badge margin property defaults to 5 pixels (same as previous hardcoded value)
- Existing code continues to work without modification
@PWagner1 PWagner1 added this to the Version 110 milestone Jan 10, 2026
@PWagner1 PWagner1 requested a review from a team as a code owner January 10, 2026 08:43
@PWagner1 PWagner1 added area:toolkit All issues related to the toolkit components. version:110 All things to do with V110. labels Jan 10, 2026
@PWagner1 PWagner1 merged commit afc94b7 into alpha Jan 11, 2026
3 checks passed
@PWagner1 PWagner1 deleted the alpha-button-badge-margin-fixes branch January 11, 2026 09:26
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