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WalkthroughReworks notification code to attach an application icon to desktop notifications. Adds functions that read the embedded logo from assets, write it once to a temp file, cache its path, and switches Notify() to call beeep.Notify(...) with the icon path. Changes
Estimated code review effort🎯 3 (Moderate) | ⏱️ ~20 minutes
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Pre-merge checks and finishing touches❌ Failed checks (1 warning)
✅ Passed checks (2 passed)
✨ Finishing touches
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Actionable comments posted: 1
🧹 Nitpick comments (2)
internal/notification/notify.go (2)
17-26: LGTM with a minor suggestion.The implementation correctly reads the embedded logo and handles errors appropriately. However, returning
*[]byteinstead of[]byteis unnecessary since slices are already reference types in Go.🔎 Optional refactor to return slice directly
-func getAppLogo() *[]byte { - var appLogo *[]byte +func getAppLogo() []byte { logo, err := assets.Assets.ReadFile("logo.png") if err != nil { slog.Error(err.Error()) return nil } - appLogo = &logo - return appLogo + return logo }
39-39: Consider cleanup strategy for the temporary icon file.The temporary icon file is created but never cleaned up. While this is a minor issue since it's created only once per application run, consider adding cleanup logic (e.g., removing the file on application exit) to prevent stale files from accumulating over time.
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internal/notification/notify.go(2 hunks)
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internal/notification/notify.go (1)
assets/assets.go (1)
Assets(8-8)
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- GitHub Check: test (1.25.x, macos-latest)
🔇 Additional comments (1)
internal/notification/notify.go (1)
48-56: No changes needed—icon error handling is already in place.Empty icon paths are possible when logo loading or file writing fails, but the code already logs errors at each stage.
beeep.Notify()will return an error for an empty/invalid icon path, which is caught and logged on line 54. The implementation handles this gracefully.
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Actionable comments posted: 1
🧹 Nitpick comments (1)
internal/notification/notify.go (1)
17-26: Simplify by removing unnecessary pointer indirection.In Go, slices are already reference types, so returning
*[]byteadds unnecessary indirection. Consider returning[]bytedirectly and updating the caller accordingly.🔎 Proposed simplification
-func getAppLogo() *[]byte { - var appLogo *[]byte +func getAppLogo() []byte { logo, err := assets.Assets.ReadFile("logo.png") if err != nil { slog.Error(err.Error()) return nil } - appLogo = &logo - return appLogo + return logo }Then update the caller at line 38:
- if err := os.WriteFile(path, *logoPNG, 0o644); err != nil { + if err := os.WriteFile(path, logoPNG, 0o644); err != nil {
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📒 Files selected for processing (1)
internal/notification/notify.go
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internal/notification/notify.go (1)
assets/assets.go (1)
Assets(8-8)
🔇 Additional comments (1)
internal/notification/notify.go (1)
46-54: Verify behavior when icon path is empty.After fixing
getAppIconPath()to return an empty string on failure, test thatbeeep.Notify()handles the empty string gracefully. The beeep library accepts icon as a string with a path to png file or png []byte data, but the library documentation does not explicitly specify how it handles empty icon path parameters. Verify the notification displays without an icon rather than failing.
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New Features
Improvements
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