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Efficient ray tracing via libigl for geometry processing#432

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fakufaku wants to merge 1 commit intomasterfrom
new/efficient_ray_tracing_3
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Efficient ray tracing via libigl for geometry processing#432
fakufaku wants to merge 1 commit intomasterfrom
new/efficient_ray_tracing_3

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@fakufaku fakufaku commented Apr 6, 2026

Integrates the C++ geometry processing library libigl to handle collision detection efficiently in the ray tracing and image source model simulator.

  • Are there docstrings ? Do they follow the numpydoc style ?
  • Have you run the tests by doing nosetests or py.test at the root of the repo ?
  • Have you checked that the doc builds properly and that any new file has been added to the repo ? How to do that is covered in the documentation.
  • Is there a unit test for the proposed code modification ? If the PR addresses an issue, the test should make sure the issue is fixed.
  • Last but not least, did you document the proposed change in the CHANGELOG file ? It should go under "Unreleased".

…sion detection efficiently in the ray tracing and image source model simulator.
@fakufaku fakufaku force-pushed the new/efficient_ray_tracing_3 branch from 3fcd5bc to 81ed5a6 Compare April 6, 2026 15:51
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