"I learn not to reach perfection, but to ensure I never regret my failures in the pursuit of a perfect world."
Note: I will be away for mandatory military service starting on 10 January 2026.
The estimated duration of service is approximately one year, with an anticipated return date around early February 2027.
While I will be unable to make official contributions or dedicated updates during this time, I may have sporadic, unscheduled breaks to briefly check messages and review what I've missed. Please understand that formal replies or updates will generally not be possible until my return.
Thank you for your patience and continued support.
I am a developer driven by the desire to understand how systems work from the ground up. I don't claim to be a master, but I pour everything I have into the tools I build.
While my roots are in Game Development, I am currently bridging the gap between Managed (.NET) and Native ecosystems. I enjoy solving complex performance problems, creating desktop applications, working with Audio/DSP, and exploring Generative AI.
- 🔭 Current Focus: Building comprehensive tools for creators (Audio Frameworks & AI Processors).
- 🌱 Learning: Low-level system architecture, C++, and Native Interop.
- ⚡ Interests: Game Design, 3D Sculpting, and Manhua/Manga.
| Project | Description | Stack | Status |
|---|---|---|---|
| SoundFlow | A comprehensive audio & MIDI framework. Features FFmpeg support, Playback, Editing, Synthesis, and Sequencing to build custom DAWs. | C# DSP Audio |
🟢 Active |
| ProseFlow | A universal AI text processor & Copilot powered by local and cloud LLMs for Windows, macOS, and Linux. | .NET 8 AI |
🟢 Active |
| Aegis | A robust licensing library supporting offline/online validation and hardware locking. | Security |
🔵 Stable |



