Create World Creation Library Class for comprehensive procedural world generation #2
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This PR implements a comprehensive World Creation Library that provides core logic and utilities for procedurally generating and managing game worlds, including terrain, environments, and structures.
What's Added
Core Components
WorldCreator Class - The main orchestrator for world generation with methods for:
generateWorld()- Complete world generation with all componentsgenerateTerrain()- Procedural terrain features (mountains, rivers, caves, etc.)generateStructures()- Intelligent structure placement (villages, towers, ruins, temples)distributeBiomes()- Realistic biome clustering and distributionplaceDungeonEntrances()- Strategic dungeon entrance placementgenerateEnvironments()- Dynamic weather and environmental effectsFactory Functions - High-level interface for easy world creation:
createWorld()- Creates complete world with metadatagetWorldCreationRecommendations()- Difficulty-based configuration presetsType Definitions - Comprehensive interfaces for world components:
WorldCreationOptions,WorldMap,TerrainFeature,Structure,EnvironmentKey Features
Difficulty-Based Scaling
All generation parameters automatically scale based on difficulty:
Intelligent Generation
Seamless Integration
Worldclass for entropy managementBiomesclass for terrain types and difficulty modifiersDungeongeneration system for entrance placementUtilitiesclass for consistent random generationExample Usage
Implementation Details
The implementation follows established code patterns and maintains backward compatibility. All new code compiles successfully and integrates without modifying existing functionality. The library provides both fine-grained control for specific use cases and high-level factory functions for common scenarios.
Comprehensive documentation is included in
WORLD_CREATION_LIBRARY.mdwith usage examples, configuration options, and integration details.Fixes #1.
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