Releases: Laskyyy/Create-Astral
Releases · Laskyyy/Create-Astral
v2.1.4c
2.1.4c [HOTFIX]
CHANGES
Gameplay-changing
- Removed the base recipe for Bioethanol from Create: Crafts and Additions.
Bug patches
- Fixed missing Sulphur recipe for automating Oil.
- Fixed missing recipe for melting Slime Logs into Slime.
- Fixed Venus Gold Ore appearing on Mars, retexturing and renaming it to Mars Gold Ore.
- Fixed inconsistency in the name of Diamond Grit
SandpaperSand Paper to match the other Sand Papers. - Fixed Ostrum and Calorite melting at the wrong temperatures.
- Fixed missing name for Mercury Calorite Ore.
- Fixed a lot of ores being mineable with the wrong material level.
- Fixed the quest for pressing Seeds into Seed Oil incorrectly saying that the basin needs to be heated.
- Fixed Chromatic Compound not stacking properly.
- Fixed melting yields of metals that were changed in 2.1.4a to give the correct value of 12 nuggets instead of 13.
v2.1.4b
2.1.4b [HOTFIX] - 2025/08/11
CHANGES
Gameplay-changing
- Removed recipes for the Hephaestus Mushroom Stew fluid and replaced them with the KubeJS Mushroom Stew fluid.
- Made the Synthetic Redstone Crystal recipe shapeless.
Bug patches
- Fixed the Desh Rocket being uncraftable.
- Fixed the Industrial Centrifuge being uncraftable.
- Fixed the Yttr Suit Station being uncraftable.
- Fixed a conflicting recipe for Sturdy Sheets caused by the base Create recipe still existing.
- Fixed the Lead-lined Space Suit recipe requring the wrong armour set to craft (it was using Netherite instead of Sturdy).
- Fixed Cherry, Glacian, Old Growth Cherry, and Rubber stripped logs and wood not being valid in making Andesite Casing.
- Fixed the Tech Reborn Grinder not having all the recipes it should have had.
- Fixed Tech Reborn Storage Units and Tanks not being upgradeable.
- Fixed Oil not being craftable.
- Fixed a variety of broken recipes with Traveler's Backpacks.
- Fixed the Chapter 3 haunting quest requiring Blackstone to complete (Blackstone is no longer obtainable via haunting).
- Fixed a variety of incorrect Hephaestus material melting temperature values.
- Fixed a KubeJS error being thrown every time a Foundry Controller was right clicked.
- Fixed storage upgrades applied to Drawers from Extended Drawers showing a missing texture on the front face of the block.
v2.1.4a
2.1.4a - 2025/08/09
CHANGES
Gameplay-changing
- Buffed Melter primary output of some ore blocks (obtained via silk touch) to give 2 ingots of the material instead of 13 nuggets.
- Buffed Foundry byproduct of some ore blocks (obtained via silk touch) to give 6 nuggets instead of 4⅓ nuggets.
- Nerfed Foundry byproduct of some raw ores to give 3¼ nuggets (3250 droplets), and raw ore storage blocks to give 3¼ ingots, to get rid of the horrible 4⅓ nugget value (rounds to 4333 droplets).
Bug patches
- Fixed several raw ores melting into a lower yield than a Furnace when placed in a Melter.
- Fixed a crash caused when looking at certain Cutting Board recipes.
- Fixed a conflicting Dripstone Block recipe in the Millstone producing Gold Nuggets when it should produce Clay.
- Fixed missing recipe for haunting charcoal dust into charcoal.
- Fixed haunting recipe for coal from charcoal requiring two charcoal instead of one.
- Fixed a missing recipe for coal dust in the Grinder.
v2.1.4
2.1.4 - 2025/08/08
IMPORTANT:
This update comes with a completely overhauled file structure for Astral's own code, making it much more consistent and readable, and adding type checking for the sake of ease of development. Almost every line of custom KubeJS and Datapack code has been verified, moved, or rewritten - this has potentially fixed countless bugs and missing recipes, and may have broken others. Please report any bugs you find in either our Discord server's Bug Reports channel, or on our GitHub Issue Tracker - and also please verify that the bug you are reporting isn't an intended change (please read the rest of the changelog).
ADDITIONS
- Added this changelog! Changelogs will now be much more human-readable from here on out and logged in one file on the GitHub repository for anyone to view.
Mod additions
Nothing to see here yet...
Gameplay-changing
- Added Piglin Towers, a new structure found on Mars.
- Added various new structures on the Moon.
- Added various new structures in the ??? dimension.
- Added cheese-related blocks for all your cheese needs.
- Added Ambrosia, Blaze Fries, Blaze Fries and Cod, Blaze Rods, Chocolate Ice Cream, Cod 'n' Blaze, Fried Cod, Gamer's Delight, and Ice Cream Sandwich foods via Astral Foods.
- Added a Recovery Orb edible which functions like a pre-nerf Seared Potato, intended for use to recover lost items after dying on the Moon.
- Added a new mid-game upgrade slot bonus for Hephaestus tools - Spacious, which needs a 16³ Spatial Component from Applied Energistics 2.
- Added a new late-game ability slot bonus for Hephaestus tools - Amplified, which needs a Shimmer Amplifier.
- Added a new structure for the Distillation Tower multiblock that moves the controller one block up to allow an additional side of the block to be accessed.
Quality of life
- Added four new GUIs for the Electrolyser, Distillation Tower, Stone Growth Chamber, and Shimmer Refinery multiblock structures.
- Added a dedicated transistional item for the Shimmer Amplifier sequenced assembly recipe.
- Added a live version tracker on the main menu that pulls the most recent version of Astral from the GitHub repository releases.
Behind-the-scenes
- Added
CONTRIBUTING.mdto the GitHub repository, a file detailing contribution guidelines for Astral's contributors. - Added
CODE_STYLE.mdto the GitHub repository, a file detailing the code style of files in the KubeJS folder to aid with consistency when contributing to the modpack. - Added a Nix flake-based development environment for the modpack.
CHANGES
Major mod updates
Nothing to see here yet...
Gameplay-changing
- Nerfed Quantum Bites, Seared Potatoes, and Dipped Potatoes.
- Halved the water requirement for making Dough in a mixer.
- Blazing Blood can now be made by mixing Blaze Powder and Blood in a superheated basin.
- The Grapevine Pot from Vinery can now be crafted with any wood type.
- Cocoa Beans are now craftable with Shimmer, Brown Dye, Wheat Seeds, and Tree Fertiliser.
- Skyslime Balls are now craftable with Dough and Cyan Dye.
- Earthslime and Skyslime Saplings are now craftable with Oak Saplings and the respective type of slime fluid.
- Normal Slime Balls can now be made using Lime Dye and any other type of slimeball in a mixer.
- Old Cherry Saplings can now be made by haunting a normal Cherry Sapling.
- Old Cherry Saplings can now sometimes drop from normal Cherry trees.
- Fish slices can now be melted to give blood at 80% efficiency to give use for sawing fish to get bonemeal.
- Moon Stone can now be manufactured pre-Moon using a sequenced assembly (assuming access to Shimmer).
- Molten Netherite can now be made with Molten Debris and Molten Gold in a mixer.
- Mycelium now has a new recipe using Cheese.
- Seared Tanks now use Gold Sheets in their recipes instead of Brass Sheets.
- Scorched Tanks now have a recipe similar to that of their early-game counterpart, Seared Tanks, but with Brass Sheets instead of Gold Sheets.
- Scorched Bricks now require Sap or Slime Balls, just like Seared Bricks, for parity with said counterpart.
- All three dough types have been harmonised into
create:dough- meaning there are no longer recipes to make the other two types of dough, and all recipes now acceptcreate:dough. - Re-enabled the recipe for Rope from Campanion as it is the only rope that can be used to make rope bridges.
- Added a new recipe for Zinc Sheet Metal from Create Deco as its recipe was unintentionally removed when unifying the Zinc Sheets in a prior update.
- Added a recipe for Helium which uses Glowdamp.
- Halved the amount of time Bioethanol can fuel liquid Blaze Burners for.
- Increased the amount of time Seed Oil can fuel liquid Blaze Burners for by 2.5x.
- Tripled the amount of time Blazing Blood can fuel liquid Blaze Burners for.
- Changed Launch Gel's transitional item to be Slimesteel Nugget.
- Diamond tools now need 1 Diamond worth of Molten Diamond per loop instead of 2.5 Diamonds.
- Buffed marimo dupe recipes to now output 3 marimo instead of 2. This helps with recycling using brass funnels to extract precisely 2 marimo from the basin, leaving one in the basin to be reprocessed.
Quality of life
- The Chapter 4 "Observe Piglin" quest now clarifies that they are found in bastions.
- Slightly adjusted the positions for some of the quests near the end of Chapter 5 to allow other quests some room to breathe.
- Added a tooltip to the Nether Engine from Immersive Aircraft to clarify that it is intended to not have a recipe.
- The recipe for Shimmery Compound now takes half the resources and time, and gives half the output - this is to prevent the mixer seizing up after completing each recipe and does not affect yield ratios.
- Gold Bars (not to be confused with Gold Ingots) can now be put into Hephaestus Cast Chests.
- The Hephaestus Encyclopedia entries now say exactly what each tool part does.
- Removed most of the remaining British English vocabulary from
/kubejs/assets/createastral/lang/en_us.jsonand replaced it with the equivalent United States English spellings. - Adjusted capitalisation in numerous quest descriptions and subtitles to be more consistent and to make capitalised words less overused.
- Added tooltips to Traveler's Backpacks that have abilities to clarify that abilities are disabled by default. Bear in mind that they can be re-enabled in the config file.
- Added a description to some of the quests in the Astral Signals questline to explain how to finish processing data drives as REI doesn't want to display the recipe.
- The Bedrock Stone generator quest now tries to clarify that it needs to specifically be a Stone generator and not a Cobblestone generator, and also attempts to explain how to make a Stone generator.
- Added more accurate information to the Brass Casing quest in Chapter 3.
- Grouped all Compressor blocks (e.g. Compressed Cobblestone) into one REI group.
- Made Rocket Casing and Desizer Casing able to be picked up with wrenches.
- Made Basic, Advanced, and Industrial Machine Frames and Machine Casings able to be picked up with wrenches.
- Re-added the in-game changelogs for 2.1.1 and 2.1.2, and preserved the changelog for 2.1.3. Also completely redesigned the in-game changelog.
- Overhauled the in-game credits menu to include more people and generally look nicer and be more organised.
- Baked main menu screenshot credits onto the images themselves. Best viewed in a 16:9 monitor aspect ratio.
Bug patches
- Fixed missing text in the in-game changelog menu.
- Patched a Copper duplication bug involving Cut Copper blocks and waxing/melting them.
- Fixed weird face culling when placing a block on top of a Fermentation Barrel from Vinery, as well as made the front and back faces smaller to stop Z-fighting in this scenario.
- Appleskin is now present on both server and client, so now all saturation and food exhaustion information is available when playing on a dedicated server.
- The Astral Conduit now takes damage from being used on any portal frame block instead of just Shimmering Stone.
- Fixed Stone Growth Chamber quest descriptions saying that its output is based on the dimension that it's in, instead they now say that it changes based on what materials the structure is built from.
- Fixed the Get Silky quest description implying that kamas cannot collect slimy vines normally, when, in fact, they can.
- The Automate Blood Or Slime quest now only requires one criteria to be completed.
- The Biomatter quest in Chapter 4 no longer requires the player to automate Netherite.
- Modified the dependencies of the Distillation Tower area of Chapter 4 to be more sensible.
- Fixed the issue with the Moonset Marimo duplication recipe not giving a net gain of anything.
- Fixed a loot table not generating on Mars.
- Fixed the Leaping modifier on Hephaestus items not being obtainable due to recipe conflicts.
- Fixed the Reach modifier on Hephaestus items not being obtainable due to an item mislabelled as a tag in its recipe.
- Fixed the Tool Belt upgrade for Hephaestus armour not being obtainable due to an incorrect item tag in its recipe.
- Fixed the Killager modifier for Hephaestus weapons not being effective against Lunarians and Corrupted Lunarians.
- Fixed Desh, Ostrum, and Calorite tools not being able to be repaired with their ingots.
- The Distillation Tower and Shimmer Refinery multiblocks will now work properly with normal, liquid, and creative Blaze Burners (for real this time). Do note that due to a technical limitation, these multiblocks do not care what heat state a creative Blaze Burner is in, all recipes will work with any heat-state creative burner. This will not affect survival play.
- Fixed Hepatizon and Queen's Slime Recipes using different ratios of inputs at different heat levels.
- Fixed a...
v2.1.3
2.1.3 - 2025/01/05
ADDITIONS
- The pack has now been localised for Chinese (zh_cn).
Gameplay-changing
- Added Marimo (moss balls), providing automations for many vanilla plant-based items like Sea Grass, Rooted Dirt and Sea Pickles.
- Added Shimmer Marimo, providing a new recipe for Shimmer.
- Added Moonset Marimo, providing difficult recipes for items like Molten Ender, Moonset Crystal and Chorus Flowers.
- Added Snowy Marimo, providing new recipes for various Chapter 4 materials and Powder Snow.
- Added Ender Marimo, providing new recipes for various Chapter 6 materials.
- Added a new structure, the Purpur Fortress, to Chapter 6's dimension, with a chance to find a Microphysical Probe.
- Added Aurorite Blocks, used to build a Glacio portal.
- Added a Horse item, generating Horse products without a Horse.
- Added a bunch of new spices, beers, and wines as food items.
CHANGES
Major mod updates
- Updated Astral Additions to 1.4
- REI support for the Desizer, Chromatic Vacuum and new Shimmer Transmutation.
- Lune Shrooms now grow vertically rather than on the same Y level.
- Bulba Root now regrows properly when cut.
- Desizer Casing blocks are now unified into a single dynamic block.
Gameplay-changing
- Revamped Chapter 4 and Chapter 5 pain points, like the Oil/Separation Agent/Hellfire/Nitrogen/Refined Shimmer recipe line, adding new recipe options and buffing/fixing some existing ones.
- Revamped Chapter 6 pain points - Enderslime Crystal is now automatable using Create, Yttric Centrifuge no longer operates at a snail's pace.
- Added a recipe for the Milk Jar, providing an easy method of generating Milk without a Cow.
- Added alternate recipes using nuggets for all alloying recipes as AE2 autocrafting has issues with liquids.
- Added unheated mixer recipe with nuggets for Bronze, keeping the two ingots of Bronze per one ingot of Tin and Copper ratio.
- Added heated recipes with nuggets for Brass, Amethyst Brass, Electrum, Slimesteel, Queen's Slime, Manyullyn, and Hepatizon.
- Replaced the heated recipe for Pig Iron, changing it from ingots to nuggets, as there was already a superheated recipe with ingots.
- Replaced the Tech Reborn Block Placer recipe with something that makes more sense.
- Re-added recipes for the Tech Reborn Block Breaker and Player Detector.
- Added a Sawing recipe to turn Bone Blocks into Skeleton Skulls.
- Added a recipe for crafting 4 Chests with 8 Logs.
- Added a recipe for Rich Soil by washing Compost, making Rich Soil much easier to obtain and automate.
- Added a deploying recipe for deploying Blaze Heads on to Empty Blaze Burners.
Quality of life
- Swapped the outputs of compacting a Wet Sponge and Sand -> Clay and dry Sponge so that it's possible to filter the Basin for Clay.
- Clarified in the Chapter 3 quest for Lamps that Coal Dust can also be made using Crushing Wheels.
- Unhid mob heads from REI since they are obtainable and useful for Hephaestus modifiers.
- Hid the Yttr Project Tables from REI since they're replaced by the Project Table mod.
- Hid sequenced assembly transition items from REI.
- Hid Custom Machinery dummy machine blocks from REI.
- Hid uncraftable potion fluids from Hephaestus and Traveler's Backpacks.
- Added Create potion fluid entries to REI.
- Removed duplicate REI groups and added new groups:
- Analogously Decrypted Data Drive
- Parallel Decrypted Data Drive
- Microphysically Decrypted Data Drive
- Potion Fluid
- Splash Potion Fluid
- Lingering Potion Fluid
- Package
- Seared Anvil
- Scorched Anvil
- Slimeskull
- Fluid Cell
- Mercurial Potion
- Mercurial Splash Potion
- Added Foundry, Smeltery, and Melter blocks to the list of wrenchable blocks.
Bug patches
- Fixed the infamous Hephaestus "white/missing texture bug" that occurred consistently on certain systems by overriding ModernFix's "faster_texture_loading" mixin.
- Some Estrogen recipes (Patches) that were previously non-functional now have correct recipes.
- Fixed a bug where JourneyMap user config would be overwritten when updating the modpack.
- Fixed the superheated recipe for Amethyst Bronze making the same amount as the heated recipe but taking three times longer, by doubling the output and lowering the time to mix compared to the heated recipe.
- Fixed a recipe conflict with the Rose Gold heated recipe by making it use nuggets to differentiate it from unheated or superheated.
- Melting Steel Blocks, Steel Ingots, and Bronze Ingots now gives the correct amount of fluid.
- Fixed some Molten Ostrum recipes not working due to incorrect namespaces.
- Fixed Yttr Lamps converting into colourless non-Inverted Lamps when mined.
- Fixed the Yttr Lamp inversion recipe consuming the Redstone Torch, fixed the Lamp dyeing recipes, and made both of these recipe types shapeless.
- Replaced most mentions of Pipelines in the questbook with Power Plants.
- Fixed a typo in the Chapter 4 Lead Plate quest.
- Fixed an issue where Foundries' contents would lose sync with the client.
- Fixed a bug where players were unable to set their spawnpoint
- Fixed the Certus Quartz recipe in the Industrial Centrifuge outputting a non-existent Fluid Cell as a byproduct, causing the outputted Empty Cells to be unstackable.
- Fixed the Distillation Tower not recognising Liquid Blaze Burners (again) (hindsight: was still somehow not actually fixed).
- Fixed a recipe conflict in the Mechanical Crafter between crafting a single piece of Cobblestone into either Skipping Stones or Andesite Dust by making the Andesite Dust recipe manual-only.
- Fixed a dupe where Iron Wires could be melted for a net gain of Iron.
Minor mod updates
- Updated StaREI to 1.0.1.
- Updated Defined's Blocks to 1.0.1
Behind-the-scenes
- Added
server.packwizignoreto.packwizignoreso that it doesn't get included in client packs. - Fixed the code that converts Potato Cannon projectiles so that projectiles aren't checked multiple times if they are actually projectiles, and they can no longer check if they are items or other entity types.
- Moved some client scripts around to be sorted in a way that makes more sense.
- Moved stuff that didn't hide things in REI out of
/kubejs/client_scripts/hide_from_rei.js. - Moved the step-up fix script into its own client script.
REMOVALS
Gameplay-changing
- Removed second Bronze superheated recipe as its worse than the existing one and not 1:1.
- Removed the Experience Block -> 9 Experience Nuggets recipe as it is intended to be able to turn an Experience Block into 81 Experience Nuggets.
- Removed recipes for some Tech Reborn items that were hidden in REI.