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LeForgeron edited this page Jul 15, 2016
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- A Mercurial version can be found at https://bitbucket.org/LeForgeron/povray
- A Git version can be found at https://github.org/LeForgeron/povray
- Website of the original: http://www.povray.org/
- Repository of the original (in git format): https://github.com/POV-Ray/povray
The branch to select is Master (for Mercurial and Git).
Delta (2015-08-03) from povray/povray, master branch:
- Can parse long string (as long as C++ is happy allocating the intermediate std::string object : beware of memory overrun if your process is not limited in term of allocated memory. 256 was too short)
- Default bounding is really 3, as reported (but 1 was used if not specified)
- sphere sweep: less noise under some angles
- sphere sweep: UV mapping
- sphere sweep: removed the preliminary workaround for FS#81 (not effective, was adding noise)
- sphere sweep: added the suggested fix for FS#243 (negative uniform scaling of untransformed object should have effect on radius as absolute factor)
- Unix specific: display status sooner, avoid dodging original error when it is in the option setting.
- removed tiny rotation of text
- fix for FS#313 (crash with Radiosity in pov::RadiosityFunction::BeforeTile due to assertion)
- fix for FS#324 (rendering mesh/mesh2 artifact, regression from 3.6)
- fix for FS#331 (intersection causes quadric to disappear)
- fix for memory corruption when using splines (might result in crash)
- fix Julia fractal with hypercomplex, a typo made the .y component was used also as .z
- cone & cylinder: UV mapping
- ovus: added radius and distance parameters for more control of the object (with change of UV mapping)