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LeForgeron edited this page Jun 20, 2018 · 3 revisions

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Polyline

Similar to polygon, but using the absolute value of the winding number instead of odd-even filling.

Syntax

 polyline { \(Px [,]\)\{3,n\} range { \(<low,high>\)\{1,m\} } OBJECT_MODIFIERS }

    n coplanars points Px 
    <low,high> specification of interval for winding number

Winding number

!(winding number)[image/LeForgeronPolyline.png]

polyline
{
  A, B, C, D,
  E, F, G, H,
  I, J, K, A
  range { 2 }
  texture { pigment { color srgb 0.5 }}
}

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