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Config definitions
default - information for when there is no game state
- player: what the player is doing
 - score: the information about the score
 - debug: the information in a debug state
 
loader - holds the information during the loading screen
- x: horizontal axis
 - y: vertical axis
 - text: the words on the loading screen
 - font: the style of the words used
 - fill: color for the loading screen
 - logo: file extension of the asset
 - background: color behind everything
 - playerImage: the picture of the player
- src: file extension for this asset
 - key: nickname
 
 - mapImage: the picture of the floor of the game
- src: file extension for this asset
 - key: nickname
 
 - placeholder: the asset used to hold a spot for something when there isn't one
- src: file extension for this asset
 - key: nickname
 
 - bgm: background music
- mp3: file extension of the bgm
 - ogg: file extension of the bgm
 - label: the nickname of the bgm
 
 - screenImg: screen image
 - loadValue:
 - loadScreen: shows the information and details for the screen while loading
- src: file extension for this asset
 - spriteLabel: label for the loadScreen
 - xPosition: horizontal axis
 - yPosition: vertical axis
 
 - loadText: shows the information for the text on the screen while loading
- src: file extension for this asset
 - spriteLabel: label for this asset
 - xPosition: horizontal axis
 - yPosition: vertical axis
 - cursors:
 - velocity: speed
 
 
init - details of the screen as the game starts
- screenWidth: screen width
 - screenHeight: screen height
 - phoneWidth: phone screen width
 - phoneHeight: phone screen height
 
boot - the information on the screen while the game is starting up
- bootString : words seen during boot
 - menuState - the game when the menu is showing
- background - the background of the menu
- xRegion: horizontal axis
 - yRegion: vertical axis
 - key: nickname
 - src: file extension for this asset
 
 
 - background - the background of the menu
 - title -  the information about the title
- xRegion: horizontal axis
 - yRegion: vertical axis
 - key: nickname
 - src: file extension for this asset
 
 - startButton - the information about the start button
- xRegion: horizontal axis
 - yRegion: vertical axis
 - key: nickname
 - src: file extension for this asset
 - opacityCycleDurationInSeconds:
 - tweenToTransparentProperties:
 - tweenToOpaqueProperties:
 - tweenToTransparentEasing:
 - tweenToOpaqueEasing:
 
 - startButtonDots - the dots on either side of the start button
- xRegion: horizontal axis
 - yRegion: vertical axis
 - key: nickname
 - src: file extension for this asset
 
 
gameLoop - the loop of the game
- 
xStartRegion: horizontal axis start point
 - 
yStartRegion: vertical axis start point
 - 
blocks - the individual tiles on the game map
- full:
 - half:
 - quarter:
 
 - 
neutralMap -
- velocity: speed
 - mapsCount:
 - imgKey: nickname
 - imgSrc: file extension for this asset
 
 
gameOverState - information when the game is over
- gameOverLabel: the area where the game over information is explained
- xRegion: horizontal axis
 - yRegion: vertical axis
 - text: words for when the game is over
 - style: the design of the words
 - font: which type of letters used
 - fill: the color used
 
 - finalScoreLabel: the area where the final score is shown
- xRegion: horizontal axis
 - yRegion: vertical axis
 - text: words for the final score
 - style: the design of the words
 - font: which type of letters used
 - fill: the color used
 
 - finalScoreText: information about the final score
- xRegion: horizontal axis
 - yRegion: vertical axis
 - style: the design of the words
 - font: which type of letters used
 - fill: the color used
 
 - restartButton: restart button xRegion: horizontal axis yRegion: vertical axis key: nickname src: file extension for this asset
 
config.default.player - information about the player in default mode speed: how fast the player goes in default key: nickname src: file extension for this asset
config.default.blocks - information about the blocks in the default state. score: the points earned in the game full: half: quarter:
config.default.score - information about the score in the default state style : the design of the score font: the type of letters used color: what hue is used interface: amount: bonus1: text: words used x: horizontal axis y: vertical axis
config.default.debug - testing mode or a method of finding bugs in default mode isOn: if debug is on or not controls: information about the options of debug
config.default.neutralMap - information about the neutral map in the default state velocity: speed mapsCount: how many there are key: nickname src: file extension for this asset
config.default.gameMap - info about game map in default mode normalSpeed: how fast in normal mode hardSpeed: how fast in hard mode
config.default.controls - info about controls in default mode mouse: is the mouse used? keyboard: are the keys used?
config.default.gameInformation - any info for the game in default title: name of the game