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Config definitions

Marsha edited this page Nov 28, 2018 · 2 revisions

default - information for when there is no game state player: what the player is doing score: the information about the score debug: the information in a debug state

loader - holds the information during the loading screen x: horizontal axis y: vertical axis text: the words on the loading screen font: the style of the words used fill: color for the loading screen logo: file extension of the asset background: color behind everything playerImage: the picture of the player src: file extension for this asset key: nickname mapImage: the picture of the floor of the game src: file extension for this asset key: nickname placeholder: the asset used to hold a spot for something when there isn't one src: file extension for this asset key: nickname bgm: background music mp3: file extension of the bgm ogg: file extension of the bgm label: the nickname of the bgm screenImg: screen image loadValue:
loadScreen: shows the information and details for the screen while loading src: file extension for this asset spriteLabel: label for the loadScreen xPosition: horizontal axis yPosition: vertical axis loadText: shows the information for the text on the screen while loading src: file extension for this asset spriteLabel: label for this asset xPosition: horizontal axis yPosition: vertical axis cursors: velocity: speed

init - details of the screen as the game starts screenWidth: screen width screenHeight: screen height phoneWidth: phone screen width phoneHeight: phone screen height

boot - the information on the screen while the game is starting up bootString : words seen during boot

menuState - the game when the menu is showing background - the background of the menu xRegion: horizontal axis yRegion: vertical axis key: nickname src: file extension for this asset title - the information about the title xRegion: horizontal axis yRegion: vertical axis key: nickname src: file extension for this asset startButton - the information about the start button xRegion: horizontal axis yRegion: vertical axis key: nickname src: file extension for this asset opacityCycleDurationInSeconds: tweenToTransparentProperties: tweenToOpaqueProperties: tweenToTransparentEasing: tweenToOpaqueEasing:

startButtonDots - the dots on either side of the start button xRegion: horizontal axis yRegion: vertical axis key: nickname src: file extension for this asset

gameLoop - the loop of the game xStartRegion: horizontal axis start point yStartRegion: vertical axis start point blocks - the individual tiles on the game map full: half: quarter:

neutralMap - velocity: speed mapsCount: imgKey: nickname imgSrc: file extension for this asset

gameOverState - information when the game is over
    gameOverLabel: the area where the game over information is explained
        xRegion: horizontal axis
        yRegion: vertical axis
        text: words for when the game is over
        style: the design of the words
            font: which type of letters used
            fill: the color used
   
    finalScoreLabel: the area where the final score is shown
        xRegion: horizontal axis
        yRegion: vertical axis
        text: words for the final score
        style: the design of the words
            font: which type of letters used
            fill: the color used
      
    finalScoreText: information about the final score
        xRegion: horizontal axis
        yRegion: vertical axis
        style: the design of the words
            font: which type of letters used
            fill: the color used
       
    restartButton: restart button
        xRegion: horizontal axis 
        yRegion: vertical axis
        key: nickname
        src: file extension for this asset

config.default.player - information about the player in default mode speed: how fast the player goes in default key: nickname src: file extension for this asset

config.default.blocks - information about the blocks in the default state. score: the points earned in the game full: half: quarter:

config.default.score - information about the score in the default state style : the design of the score font: the type of letters used color: what hue is used interface: amount: bonus1: text: words used x: horizontal axis y: vertical axis

config.default.debug - testing mode or a method of finding bugs in default mode isOn: if debug is on or not controls: information about the options of debug

config.default.neutralMap - information about the neutral map in the default state velocity: speed mapsCount: how many there are key: nickname src: file extension for this asset

config.default.gameMap - info about game map in default mode normalSpeed: how fast in normal mode hardSpeed: how fast in hard mode

config.default.controls - info about controls in default mode mouse: is the mouse used? keyboard: are the keys used?

config.default.gameInformation - any info for the game in default title: name of the game

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