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Description

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Closes #

Leonabcd123 and others added 30 commits August 25, 2025 23:06
…) (monkeytypegame#6909)

### Description

Made it so all \t are converted to tab characters.

### Closes

Fixes monkeytypegame#6906

---------

Co-authored-by: Miodec <jack@monkeytype.com>
### Description

Changed punctuation in the about page. We can also make the text in the
parenthesis a standalone sentence by just removing the parenthesis.
…#6914)

### Description

<!-- Please describe the change(s) made in your PR -->

### Checks

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  - [ ] Add language json file to `frontend/static/languages` 
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- Make sure to follow the [themes
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…opilot) (monkeytypegame#6912)

Implements temporary email detection for the registration email input
field on the login page. When users focus on the email input, the system
dynamically imports the `disposable-email-domains-js` package to check
for temporary/disposable email addresses.

## Changes Made

- **Dynamic Import**: Added lazy loading of
`disposable-email-domains-js` package that triggers on email input focus
- **Email Validation Enhancement**: Extended the existing email
validation in `login.ts` to include temporary email detection
- **User Warning**: Shows warning message "Be careful when using
temporary emails - you will need it to log into your account" for
detected temporary emails
- **Graceful Degradation**: Handles module import failures silently
without breaking existing functionality
- **Dependency Management**: Added `disposable-email-domains-js` to
frontend package dependencies

## Technical Implementation

The implementation integrates seamlessly with the existing
`validateWithIndicator` system:

```typescript
// Dynamic import on focus
emailInputEl.addEventListener("focus", async () => {
  if (!moduleLoadAttempted) {
    moduleLoadAttempted = true;
    try {
      disposableEmailModule = await import("disposable-email-domains-js");
    } catch (e) {
      // Silent failure - continues without temp email detection
    }
  }
});

// Validation check
if (disposableEmailModule && disposableEmailModule.isDisposableEmail) {
  if (disposableEmailModule.isDisposableEmail(email)) {
    return {
      warning: "Be careful when using temporary emails - you will need it to log into your account"
    };
  }
}
```

## Key Features

- **Non-blocking**: Module only loads when needed and failures don't
interrupt the user experience
- **Warning Level**: Uses the existing warning system, allowing users to
continue with registration
- **Preserved Functionality**: All existing email validation (education
emails, typos) continues to work unchanged
- **Performance Optimized**: Lazy loading prevents unnecessary network
requests until the feature is actually used

## Testing

Verified that:
- Temporary emails (e.g., mailinator.com, 10minutemail.com) show
appropriate warnings
- Regular emails (e.g., gmail.com, outlook.com) pass validation normally
- Education emails continue to show existing warnings
- Module import failures are handled gracefully
- All existing validation behavior is preserved

<screenshot>
![Education email validation still
works](https://github.com/user-attachments/assets/c035e0f8-df39-407b-95aa-85abc4409f38)

![Regular emails pass
validation](https://github.com/user-attachments/assets/f1925ecc-e81e-4dec-867c-a2bc0c19b469)
</screenshot>

Resolves the requirement to detect temporary emails while maintaining a
smooth user experience and backward compatibility.

> [!WARNING]
>
> <details>
> <summary>Firewall rules blocked me from connecting to one or more
addresses (expand for details)</summary>
>
> #### I tried to connect to the following addresses, but was blocked by
firewall rules:
>
> -
`https://api.github.com/repos/mziyut/disposable-email-domains-js/contents/package.json`
>   - Triggering command: `curl -s REDACTED` (http block)
>
> If you need me to access, download, or install something from one of
these locations, you can either:
>
> - Configure [Actions setup
steps](https://gh.io/copilot/actions-setup-steps) to set up my
environment, which run before the firewall is enabled
> - Add the appropriate URLs or hosts to the custom allowlist in this
repository's [Copilot coding agent
settings](https://github.com/monkeytypegame/monkeytype/settings/copilot/coding_agent)
(admins only)
>
> </details>



<!-- START COPILOT CODING AGENT TIPS -->
---

✨ Let Copilot coding agent [set things up for
you](https://github.com/monkeytypegame/monkeytype/issues/new?title=✨+Set+up+Copilot+instructions&body=Configure%20instructions%20for%20this%20repository%20as%20documented%20in%20%5BBest%20practices%20for%20Copilot%20coding%20agent%20in%20your%20repository%5D%28https://gh.io/copilot-coding-agent-tips%29%2E%0A%0A%3COnboard%20this%20repo%3E&assignees=copilot)
— coding agent works faster and does higher quality work when set up for
your repo.

---------

Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: Miodec <13181393+Miodec@users.noreply.github.com>
Co-authored-by: Jack <jack@monkeytype.com>
1. when a custom theme is active preview of regular theme was not
applied, introduced with
monkeytypegame@fdead53
2. when custom theme is active previewing other custom themes set the
color to the active custom theme first, then the selected one causing
flashing

To reproduce:

1. preview of regular theme not working 
- create a custom theme with black background, activate it
- open commandline to preview a regular theme

2. custom theme colors get set multiple times
- create a custom theme with white background called white and activate
it
- create to custom themes with black background called black1 and black2
- switch preview between black1 and black2
…stic-Fire) (monkeytypegame#6897)

### Description

- Fixed a visual bug in the updateXp() function where claiming rewards
would update any visible profile
- Added same user check when updating XP from alerts modal
- Check uid or displayname, when sameUserCheck is true and the
activePage is "profile".


https://github.com/user-attachments/assets/bd6ec3ca-14ea-4021-a889-7c1931ed6888

### Checks

- [ ] Adding quotes?
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  - [ ] Add language to `packages/schemas/src/languages.ts`
- [ ] Add language to exactly one group in
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  - [ ] Add language json file to `frontend/static/languages` 
- [ ] Adding a theme?
- Make sure to follow the [themes
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  - [ ] Add theme to `packages/schemas/src/themes.ts`
  - [ ] Add theme to `frontend/src/ts/constants/themes.ts`
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- [ ] Add some screenshot of the theme, especially with different test
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- [ ] Make sure to follow the [layouts
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  - [ ] Add layout to `packages/schemas/src/layouts.ts`
  - [ ] Add layout json file to `frontend/static/layouts` 
- [ ] Adding a font?
- Make sure to follow the [themes
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  - [ ] Add font file  to `frontend/static/webfonts`
  - [ ] Add font to `packages/schemas/src/fonts.ts`
  - [ ] Add font to `frontend/src/ts/constants/fonts.ts`
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---------

Co-authored-by: Miodec <jack@monkeytype.com>
…onkeytypegame#6927)

### Description

There was a bug in which the displayed text in the custom text modal was
not being saved when submitted. This occurred when users opened the
custom text modal while taking a test with practice words.

The new behavior is clicking "ok" in the custom text modal calls
`resetBefore()` from `practise-words.ts` to prevent the test from
reverting to the previous list of words.

### Tests
|Action|Behavior|
|---|---|
|Submit some text in the custom text modal without practicing words|The
text in the modal's text area is displayed in the test|
|Submit some text in the custom text modal during a test with practice
words|The text in the modal's text area is displayed in the test|
|set the custom text to practice words twice in a row|The text in the
modal's text area is displayed in the test|
|change the custom text during a test with practice words|The text in
the modal's text area is displayed in the test|


### Checks

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  - [ ] Add language to `packages/schemas/src/languages.ts`
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  - [ ] Add theme to `frontend/src/ts/constants/themes.ts`
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  - [ ] Add layout to `packages/schemas/src/layouts.ts`
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  - [ ] Add font file  to `frontend/static/webfonts`
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### Description

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addition of kuntem-jq, a variation of kuntem featuring a jq swap that is
better in the english languange and what i use personally
### Checks

- [ ] Adding quotes?
- [ ] Make sure to include translations for the quotes in the
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  - [ ] Add language to `packages/schemas/src/languages.ts`
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  - [ ] Add theme to `packages/schemas/src/themes.ts`
  - [ ] Add theme to `frontend/src/ts/constants/themes.ts`
  - [ ] Add theme css file to `frontend/static/themes`
- [ ] Add some screenshot of the theme, especially with different test
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- [x] Adding a layout?
- [x] Make sure to follow the [layouts
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  - [x] Add layout to `packages/schemas/src/layouts.ts`
  - [x] Add layout json file to `frontend/static/layouts` 
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  - [ ] Add font file  to `frontend/static/webfonts`
  - [ ] Add font to `packages/schemas/src/fonts.ts`
  - [ ] Add font to `frontend/src/ts/constants/fonts.ts`
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…e#6929)

move all legacy test value migration into a central place, update the
tests to only check if that was called, test replaceLegacyValues
Miodec and others added 26 commits October 27, 2025 11:34
…monkeytypegame#7038)

- quick restarting immediately after some input makes the caret fail to
reset its position sometimes.


https://github.com/user-attachments/assets/d9e1def5-d8f6-4af2-845c-778c89279849

this happens because the reset of caret's position that should happen on
the callback inside `requestAnimationFrame` in `caret.goTo()` (triggered
in `TestUI.updateWordsWrapperClasses()`) is cancelled by a later call to
`caret.goTo()` (triggered by `TestUI.focusWords()`). However the second
call sets the position directly without stopping previous animation
`$('#caret').stop().animate()`. As a result, the earlier animation
(caused by last input) continues after the reset, if the restart was
done fast enough.

- update some previous comments.
…dalaba) (monkeytypegame#7043)

- this happens if words were removed (due to overflowing the wrapper)
before turning the tape off


https://github.com/user-attachments/assets/97be5efb-4a37-46b7-baa2-dd482e84a43c

this is a regression introduced in monkeytypegame#6932
…@Rowan441) (monkeytypegame#7025)

### Description

fixes monkeytypegame#6972

The setup logic for the "tags", "funbox", and "language" advanced
filters are only run on the first load. So adding a tag in the /settings
won't make the "tags" multiselect render when you navigate back to the
/account page unless you reload.

Added logic to add / destroy the "tags" multiselect if you create your
first tag or delete your last tag.

<!-- Please describe the change(s) made in your PR -->

### Checks

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  - [ ] Add language to `packages/schemas/src/languages.ts`
- [ ] Add language to exactly one group in
`frontend/src/ts/constants/languages.ts`
  - [ ] Add language json file to `frontend/static/languages` 
- [ ] Adding a theme?
- Make sure to follow the [themes
documentation](https://github.com/monkeytypegame/monkeytype/blob/master/docs/THEMES.md)
  - [ ] Add theme to `packages/schemas/src/themes.ts`
  - [ ] Add theme to `frontend/src/ts/constants/themes.ts`
  - [ ] Add theme css file to `frontend/static/themes`
- [ ] Add some screenshot of the theme, especially with different test
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- [ ] Adding a layout?
- [ ] Make sure to follow the [layouts
documentation](https://github.com/monkeytypegame/monkeytype/blob/master/docs/LAYOUTS.md)
  - [ ] Add layout to `packages/schemas/src/layouts.ts`
  - [ ] Add layout json file to `frontend/static/layouts` 
- [ ] Adding a font?
- Make sure to follow the [themes
documentation](https://github.com/monkeytypegame/monkeytype/blob/master/docs/FONTS.md)
  - [ ] Add font file  to `frontend/static/webfonts`
  - [ ] Add font to `packages/schemas/src/fonts.ts`
  - [ ] Add font to `frontend/src/ts/constants/fonts.ts`
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Closes monkeytypegame#6972

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### Description

<!-- Please describe the change(s) made in your PR -->

### Checks

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  - [ ] Add language to `packages/schemas/src/languages.ts`
- [ ] Add language to exactly one group in
`frontend/src/ts/constants/languages.ts`
  - [ ] Add language json file to `frontend/static/languages` 
- [ ] Adding a theme?
- Make sure to follow the [themes
documentation](https://github.com/monkeytypegame/monkeytype/blob/master/docs/THEMES.md)
  - [ ] Add theme to `packages/schemas/src/themes.ts`
  - [ ] Add theme to `frontend/src/ts/constants/themes.ts`
  - [ ] Add theme css file to `frontend/static/themes`
- [ ] Add some screenshot of the theme, especially with different test
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- [ ] Adding a layout?
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  - [ ] Add layout to `packages/schemas/src/layouts.ts`
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- [ ] Adding a font?
- Make sure to follow the [themes
documentation](https://github.com/monkeytypegame/monkeytype/blob/master/docs/FONTS.md)
  - [ ] Add font file  to `frontend/static/webfonts`
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Co-authored-by: Miodec <jack@monkeytype.com>
Fixed a typo in one quote and added others.

---------

Co-authored-by: Miodec <jack@monkeytype.com>
make some friends on monkeytype

---------

Co-authored-by: Miodec <jack@monkeytype.com>
…game#6747)

replace sortable table on accounts page with `SortedTable`
…keytypegame#7060)

When build fails for some reason the generate version step also failed
because the `/dist` directory is missing. This was hiding other problems
like an error in the fontawesome step.

Also changes the trigger for the frontend build to include `html` files.
…game#7062)

Store sorting of the friends list in local storage and apply on load
…rdhan12) (monkeytypegame#7037)

- Add new "custom generator" button to custom text modal
- Create generator modal with character input and presets
- Support min/max word length and word count configuration
- Include presets for alphas, numbers, symbols, bigrams, trigrams
- Add code-specific patterns for programming practice

Closes monkeytypegame#6941

### Description

Adds a custom character generator to the custom text modal, allowing
users to generate random "words" from a custom set of characters or
strings. Useful for practicing specific character combinations,
especially for programmers who want to improve typing speed with symbols
and patterns commonly used in code.

### Testing

1. Open custom text modal
2. Click "custom generator"
3. Try presets or enter custom characters
4. Adjust word length and count
5. Click "Set" or "Add"

---------

Co-authored-by: Amp <amp@ampcode.com>
Co-authored-by: Miodec <jack@monkeytype.com>
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We require pull request titles to follow the Conventional Commits specification and also include the author name at the end inside parenthesis. It looks like your proposed title needs to be adjusted.

Details:

Title "docs: """"""""""""""""""""""""""""""""""""""""\n\n"
didn't match the configured pattern. Please ensure that the title
contains your name so that you can be credited in our changelog.

A correct version would look something like:

feat: add new feature (@github_username)
impr(quotes): add english quotes (@username)
fix(leaderboard): show user rank correctly (@user1, @user2, @user3)

@Leonabcd123 Leonabcd123 changed the title " docs: " Nov 4, 2025
@Leonabcd123 Leonabcd123 changed the title docs: " docs: """"""""""""""""""""""""""""""""""""""""\n\n Nov 4, 2025
@Leonabcd123 Leonabcd123 closed this Nov 4, 2025
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