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All-in-one Command Menu (Deluxe) - v1.1.0-Beta

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@Leopard20 Leopard20 released this 20 Sep 00:27
· 58 commits to master since this release
89538f0

Added:

  • Added flanking sub-menu to the Move menu. In addition, an intuitive way for flanking using the Numpad buttons has been added, where you can use the numpad buttons as directional keys to tell the AI how you want to flank (e.g. Num8 to Advance, Num4 to Flank Left, etc.)
    Note that the "Move into building" sub-menu has been moved into the "Defense" sub menu.
  • Formation sub-menu is now accessible though a shortcut (default: 8), just like other custom menus.

Improved:

  • Medical: Significantly improved the dragging/carrying functions. There's less chance of AI passing through objects now.
  • Medical: Medics ignore the AI squad leader commands much better now.
  • Medical: The medic now ejects the player and/or other units if they are unconscious inside a vehicle.
  • Cheats: The Add ammo cheat no longer adds randomized mags if the unit already has a mag in his weapon. This fixes a bug where AI wouldn't reload their weapons even if they had mags (because the mag was different). Also, the cheat automatically fills your current magazine now.

Fixed:

  • Custom Menus: fixed a delay in opening menus if the user was using a different keybinding than the vanilla counterpart.
  • Formation menu: Fixed wrong icon for Echelon formations.
  • Medical: AI wouldn't use some objects as cover when dragging/carrying.
  • Medical: Fixed a bug which caused the AI to use too many medications without actually applying them.
  • Medical: Fixed a bug when the AI carried the player where he constantly switched to the "carry up" animation.
  • Driver mode: Fixed an error that popped up when you switched to driver mode (due to suspension in unscheduled environment)
  • Ejection: Fixed several bugs in the ejection code.
  • Cheats: Fixed a bug in Heal up cheat where the injury effects wouldn't be removed after being healed (my revive system only)