Cubism 5 SDK for Native R5 beta2
·
4 commits
to master
since this release
Added
- Add support for Blend modes and Offscreen rendering.
- In
5-r.5-beta.2, the D3D9, D3D11 and Metal renderers have also been added.
- In
- Add
GetMocVersionFromBuffer()function.- Support for retrieving MOC version from unsupported new MOC3 files.
Changed
- Rename CubismOffscreenSurface_D3D9 class to CubismRenderTarget_D3D9.
- Rename CubismOffscreenSurface_D3D11 class to CubismRenderTarget_D3D11.
- Rename CubismOffscreenSurface_Metal class to CubismRenderTarget_Metal.
- Change to the implementation now enables support for multiple devices instead of a single one.
- In Metal, the
CubismRenderingInstanceSingleton_Metalclass has been removed.
- In Metal, the
Fixed
- Fix by removing unnecessary comments and unused structs.
- Fix the application crashing when shader files could not be loaded.
- Fix warnings occurs during build on OpenGL-Android.
- Fix D3D11 anisotropic filtering not working correctly.
- Fix to correct pixel alignment for all shaders on D3D9.
- Fix incorrect mask type selection on OpenGL, selecting
MaskTypeMaskedInvertedPremultipliedAlphainstead ofMaskTypeMaskedPremultipliedAlpha.