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            7 commits
          
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          since this release
        
        
        
This release brings lots of fixes!
Fixes added by #349:
- Update Window.mat and Window.png to support proper transparency and specularity.
 - Fixes from #323, where X and Z axes were transposed when creating a new box brush.
 - Fixes from #355, where the undo stack is spammed with changes when dragging a material into the scene.
 - Fixes from #350, where #346 had missing helper surface references, causing nullref spam.
 - Fixes from #319, where rotation handles weren't showing sometimes.
 - Fixes from #320, where the box transform arrows would cause zoom behavior to zoom out rapidly.
 - Fixes from #354, where surface selection was unresponsive when the mouse cursor left the face of the brush. This fix also helps responsiveness of the overall tool feel better.
 - Fixes from #356, where missing meta files were causing unpredictable compilation behavior, and console spam, due to the package being unwritable when added via Unity Package Manager.
 - Addition from #365, which added support for invisible surface selection.
 - Fixes from #366, which fixes the bottom toolbar being unresponsive if RealtimeCSG was popped out as an EditorWindow.
 - Adds some new features from nukeandbeans#1. Please refer to the changelog there for more information.
 - Adds some fixes from nukeandbeans#4, where static flags were not updated properly previously.
 
Fixes added by #370:
Fixes added by #371:
- Fixes #373, where RealtimeCSG would not compile on 2019.4.40f1 due to 
UnityEngine.Object.FindObjectsOfType()not accepting any parameters, and local static methods inInternalCSGModelManager.Lifetime. 
Other msc stuff:
- 9f25003 Bumped RealtimeCSG managed version to 1.60.1.
 - 181ac06 Bumped package version to reflect current RealtimeCSG managed version.
 
Special thanks to @Zallist and @Gawidev for the extra fixes and additions!