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1 change: 1 addition & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,7 @@

- Added indirect lighting modifier.
- Added support for `Camera.current`.
- Added support for `OnRenderObject` callback.

### Changed

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1 change: 1 addition & 0 deletions Runtime/SRP/VXGIRenderPipeline.cs
Original file line number Diff line number Diff line change
Expand Up @@ -106,6 +106,7 @@ void RenderFallback(ScriptableRenderContext renderContext, Camera camera) {

renderContext.DrawRenderers(cullingResults, ref drawingSettings, ref _filteringSettings);
renderContext.DrawSkybox(camera);
renderContext.InvokeOnRenderObjectCallback();

TriggerCameraCallback(camera, "OnPostRender", Camera.onPostRender);
}
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10 changes: 10 additions & 0 deletions Runtime/SRP/VXGIRenderer.cs
Original file line number Diff line number Diff line change
Expand Up @@ -116,6 +116,8 @@ public void RenderDeferred(ScriptableRenderContext renderContext, Camera camera,

RenderGizmos(renderContext, camera, GizmoSubset.PreImageEffects);

TriggerOnRenderObject(renderContext, camera);

TriggerCameraEvent(renderContext, camera, CameraEvent.BeforeImageEffects, vxgi);
RenderPostProcessing(renderContext, camera);
_command.SetGlobalVector(ShaderIDs.BlitViewport, new Vector4(camera.rect.width, camera.rect.height, camera.rect.xMin, camera.rect.yMin));
Expand Down Expand Up @@ -285,6 +287,14 @@ void TriggerCameraEvent(ScriptableRenderContext renderContext, Camera camera, Ca
_eventCommand.Clear();
}

void TriggerOnRenderObject(ScriptableRenderContext renderContext, Camera camera) {
_command.SetRenderTarget(ShaderIDs.FrameBuffer, (RenderTargetIdentifier)ShaderIDs._CameraDepthTexture);
renderContext.ExecuteCommandBuffer(_command);
_command.Clear();

renderContext.InvokeOnRenderObjectCallback();
}

void UpdatePostProcessingLayer(ScriptableRenderContext renderContext, Camera camera, VXGI vxgi) {
var layer = vxgi.GetComponent<PostProcessLayer>();

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