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1 change: 1 addition & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -25,6 +25,7 @@
- Fixed the gizmos being drawn in Game View.
- Fixed camera stacking.
- Fixed freezing when starting editor.
- Fixed camera clear flags not handled properly in fallback rendering.

## [0.0.1]

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8 changes: 6 additions & 2 deletions Runtime/SRP/VXGIRenderPipeline.cs
Original file line number Diff line number Diff line change
Expand Up @@ -100,12 +100,16 @@ void RenderFallback(ScriptableRenderContext renderContext, Camera camera) {

renderContext.SetupCameraProperties(camera);

_command.ClearRenderTarget(true, true, camera.backgroundColor);
_command.ClearRenderTarget(
(camera.clearFlags & CameraClearFlags.Depth) != 0,
camera.clearFlags == CameraClearFlags.Color,
camera.backgroundColor
);
renderContext.ExecuteCommandBuffer(_command);
_command.Clear();

renderContext.DrawRenderers(cullingResults, ref drawingSettings, ref _filteringSettings);
renderContext.DrawSkybox(camera);
if (camera.clearFlags == CameraClearFlags.Skybox) renderContext.DrawSkybox(camera);
renderContext.InvokeOnRenderObjectCallback();

TriggerCameraCallback(camera, "OnPostRender", Camera.onPostRender);
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