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@lahm86 lahm86 commented Sep 22, 2025

Part of #841.

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Further fixes for issues found during 1.11.0 testing, commits are marked up with the details.

@lahm86 lahm86 force-pushed the issue-841-nextup branch 2 times, most recently from ac59cc4 to 946fbd1 Compare September 26, 2025 19:04
@lahm86 lahm86 self-assigned this Sep 26, 2025
@lahm86 lahm86 added bug Something isn't working TR1 TR2 unreleased labels Sep 26, 2025
@lahm86 lahm86 added this to the 1.11.0 milestone Sep 26, 2025
@lahm86 lahm86 removed the unreleased label Sep 26, 2025
@lahm86 lahm86 marked this pull request as ready for review September 26, 2025 19:13
@lahm86 lahm86 requested review from chreden and rr- September 26, 2025 19:13
Fixes a secret in Bartoli's Hideout that relies on a specific enemy.
Adds a few more secret locations to Golden Mask.
Ensures flipmap 3 is switched off after leaving that area.
Resolves level_complete sequence being missing from Great Pyramid in combined mode.
Allocates specific rooms for skidoo drivers in Golden Mask when the player chooses default difficulty.
If Lara's misc anim set has been replaced in Lost Valley, the mauled outfit can't be used for Lara, so this adds a check to ensure the meshes are of the expected type before copying into Lara's default meshes.
Adds some further restrictions to room 11 in Furnace of the Gods. Enemies will always face the walls in default difficulty mode, and tankier types will be limited to one each. In unrestricted mode, specific enemies will only be rotated if the option to move awkward ones is enabled.
Updates logos following testing efforts.
Refactors landmark import slightly. This needs future tidying up.
As conditional environment mods run after the normal ones (with a reload of the mapping) switching textures for UK Box is lost. This was resulting in the imported dragon room in Floating Islands looking incorrect.
Alters the end of Ice Palace if the chicken isn't there so that the enemy drops a puzzle 4 item rather than puzzle 1. Avoids being able to use the other puzzle 1 item.
Assigns relocation points for eels in Golden Mask if player chooses to move awkward enemies.
Also removes duplicated locations between black and yellow moray eels, and instead assigns dynamically at runtime.
@lahm86 lahm86 mentioned this pull request Sep 27, 2025
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@lahm86 lahm86 merged commit 17079a9 into LostArtefacts:master Sep 27, 2025
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@lahm86 lahm86 deleted the issue-841-nextup branch September 27, 2025 09:18
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2 participants